I'll re-post the patch notes here:
Community Announcements - JessBethesda
Fallout 4 1.3 Update - February 1, 2016 
New Features
New Features
·                  
New ambient occlusion setting, HBAO+ (PC) 
·                  
New weapon debris effects (PC NVIDIA cards) 
·                  
Added status menu for settlers in your settlements 
·                  
Added ability to rotate an object you are holding with
left/right triggers and pressing down on left thumbstick lets you switch the
rotating axis 
·                  
Improved "ESDF" keys remapping support while in
Workshop mode (PC)
Gameplay Fixes 
·                  
General memory and stability improvements 
·                  
Improved performance when looking through a scope 
·                  
Fixed issue where player could warp to a different location when
aiming 
·                  
Companions can no longer get stuck with radiation poisoning 
·                  
Fixed an issue where Vault 81 residents would not dismember
correctly 
·                  
Big Leagues perk now displays calculated damage correctly 
·                  
Fixed issue with third person camera not displaying properly
after exiting certain crafting stations 
·                  
Fixed an issue where subtitles would occasionally not update
properly 
·                  
Effects will properly be removed on companions when items are
unequipped 
·                  
MacReady’s Killshot perk now calculates headshot percentages
properly 
·                  
Fixed an issue with NPCs getting stuck in Power Armor 
·                  
Fixed a rare issue with companions getting stuck in down state 
·                  
Second rank of Aquaboy now calculates properly 
·                  
Fixed an issue with resistance not always lowering the damage
correctly when added by mods 
·                  
Enabled number of characters available when renaming an item
(XB1) 
·                  
Fixed issue with player becoming dismembered while still alive 
·                  
Robotics expert is now usable in combat 
·                  
Stimpaks can now be used on Curie after the transformation 
·                  
Playing a holotape found in wilderness while switching point of
view no longer causes the screen to blur or controls to be locked
Quest Fixes 
·                  
Fixed an issue with "Taking Independence" where the
minutemen remaining from the battle against the Mirelurk Queen would not gather
in the Castle 
·                  
Fixed an issue where invulnerable characters would get stuck in
combat 
·                  
Fixed an issue where Preston would send player to a
settlement instead of a dungeon as part of a Minutemen quest 
·                  
Fixed an issue where Synths could attack the Castle while the
player was friends with the Institute 
·                  
Fixed an issue where killing a caravan would leave a quest open 
·                  
Fixed an issue where Dogmeat would stay at Fort Hagen after
"Reunions" was completed 
·                  
Fixed an issue where the player couldn't talk to Desdemona to
complete "Underground Undercover" 
·                  
Fixed an issue where the player could get stuck exiting the
cryopod 
·                  
Fixed an issue where the player could no longer get Preston as a companion 
·                  
In "The End of the Line," fixed an issue that would
prevent the player from killing the leaders of the Railroad 
·                  
Fixed an issue with Minutemen quests repeating improperly 
·                  
Fixed an issue where the player couldn't get back into the
Railroad headquarters after being kicked out of the Brotherhood of Steel 
·                  
After finishing "The Big Dig," fixed an issue where
Hancock would no longer offer to be a companion or help with the "Silver
Shroud" quest 
·                  
Fixed an issue with obtaining the Dampening Coils from Saugus
Ironworks before going to Yangtze 
·                  
During "Unlikely Valentine," fixed an issue where the
player could be blocked from entering Vault 114 
·                  
In "Confidence Man," Bull and Gouger can now be killed 
·                  
During "Taking Independence," fixed an issue that
would prevent the radio transmitter from powering up 
·                  
In "Human Error," fixed an issue where killing Dan
would cause the quest to not complete properly 
·                  
Fixed an issue with "Tactical Thinking" where leaving
dialogue early with
·                  
Captain Kells to reprogram P.A.M. could cause quest to not
completely properly
Workshop Fixes
·                  
Fixed a bug that would cause settler counts to appear
incorrectly 
·                  
Fixed an issue that could prevent the player from setting up a
supply line in settlements with a high population 
·                  
Improvements to snapping pieces together while in Workshop mode 
·                  
Fixed an issue that caused powered items to stop functioning
permanently if its power source was ever removed 
·                  
Player can now build workbenches in their Diamond City house 
·                  
Building wires no longer uses up copper 
·                  
Fixed issue with certain settlement attacks not generating
properly 
·                  
Fixed an issue with settlement happiness calculations 
·                  
Settlers assigned to weapons stand will now stand next to it 
·                  
Diamond City house now shows
provided power 
·                  
Repairing items will now correctly consume resources 
·                  
Fixed an issue where companion would ignore commands at workshop
locations 
·                  
Fixed an issue with crops appearing destroyed after saving and
reloading
Thank you for your
continued support. If you have feedback to share, contact our support staff
here:
http://help.bethesda.net/app/fallout_feedback
http://help.bethesda.net/app/fallout_feedback
No comments:
Post a Comment