Wednesday, 8 June 2016

Fallout 4.... The Director

With clearing through the DLC on 2 of my characters I thought the fastest character to complete Far Harbour with would be my Institute character. I was right. So in describing this character there will be spoilers of the game if you've never played it.
I know I've waffled on about my characters in various posts but I've been happy with how easy it is to avoid a lot of things in the game and still get so much done.
My main character is a completionist, middle of the road jack of all trades. That I've spend most of my time on.
The second character was my BOS playthrough with a keep sense of duty. Not as all out caring as my main but not as totally abandoning of all he crosses as my third character is.
That third character is the main reason I'm posting this time round. The Institute Director.
 
The end of the main game campaign does alter the npc idle chat which is nice and doesn't always happen. So being recognised as the new director and being given congratulations on that as well as sorrow for my loss at the end of the main storyline is immersive.


Having skipped so much in the main game and with taking the most direct route through the DLC has lessened my character's additional stats. Even being a level 33 character (1 day, 6 hours ), a lack of bobbleheads is a clear indicator of this
I went with this character having a bigger sense of urgency in getting her son back and acted accordingly.  Blunt and straight to the point with a clear avoidance of side quests. For Far Harbour and Automotron I kept on the side of the Institute and as it's director I took the superior moral high ground. This was more apparent in Far Harbour by ignoring the Harbour people, detonated the Children of Atom threat and reclaimed all the synth's of Acadia.


Weapons have been whittled down to what works well in multiple situations. The newest DLC has had a massive positive impact on this end of the character.


As well as the weapons, Far Harbour has changed my character's armour.
Unlike my other character's that are more solo play and carry a fair bit of gear and weapons for situations that arise. My Institute character has remained with the overall streamlined setup. Sticking with X6-88 as a companion.
It's not a final setup as the armour (mainly the legs) need to be upgraded but requires my character to be level 39 for armourer 4 and level 41 for science 4. Both still some time away.
Besides the combat gear the "speech" gear is not fantastic with fashionable glasses, formal hat and the dress below (or the Tux).


 
From the beginning of the game I did use Codsworth as a companion but later sent him back to Sanctuary. Instead I took X6-88 from the institute to fit in better on the characterisation.
I did put the fashionable glasses and a pompadour wig on for fun but in far harbour it felt better and more fun with an old fisherman's hat.


I've left any companions I've come across where they were unless I had no choice. In which case they were just sent to Sanctuary. Not that Sanctuary is updated. It is still as messy and as much a shambles as the day I first saw it. I did build myself a small bunker there though.
Home sweet home:





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