Some standings were increased with my newer Gallente based character and finalising his new home base's all worked out. I'm still looking to get him into another corp which may take a bit longer to find. There are way too many people war dec'ing smaller corps looking for easy effortless kills.
The next release/update/expansion to Eve Online is less than a week away. There seems to be a lot of improvements and enhancements to the game on the way. The quality of life seems to continually improve.
The Operation Frostline dev blog was of interest with the usual information which leaves you asking a lot more questions. For me they are mainly questions about the "event".
A lot more details are written about over on Crossing Zebras.
The recent changes to scanning were good. I've no real need to scan down ships/players but the changes to probe scanning make the experience a lot more fluid. Evehermit had a good writeup on his experience with using it.
The Drifter's story has been ongoing even if more recent events have made them take a back seat. For an overpowering race that has vastly superior firepower you think they would have cut to the chase already.
Those recent events are the creation of the Upwell Consortium and their lore/storyline/intro for the new structures. A far greater storyline than the Drifter shenanigans imho. I have to say that the Legion has always been a favourite "pirate" faction for me. ORE always treating my characters with negative standings for some reason. The Legion were always the opposite. Must be a Caldari thing after all.
The Omber changes are a nice touch that makes it a little bit better to mine, especially in hi-sec. Not quiet the ignore rock it was but starting players will find it's value.
The new ship effects are shaping up to make the game "feel" a while lot better. I'm really looking forward to seeing these in action. The other changes like the module effects are also shaping up to be worth looking for. The hull marks are also going to be interesting. I won't have any use for the kill marks but I will be interested to see how dirty a lot of my ships will be.
There has been a lot of chatter about PVE in Eve Online and I think it's about time that there was an interest in developing it. There are good articles about that, here, here & here
The one thing that does stop me from doing PVE is the new A.I. I absolutely hate the new burner missions. And if all missions are being turned into them then there is no fun in that for me. I dont' mind having difficult missions or "enhanced" A.I. but there is not need for PVE to slam dunk your ship into oblivion because your not doing a PVP/max dps fit. I find that really annoying.
Not that I'm bitter or anything but I decline more missions than I take and that's on my 80+mill SP character. CCP needs to also factor in all levels of players including the 5 mill SP "got me a battleship now" newbies. PVE needs to be adaptable but not so much that is stops play. If A.I. reads that an 80 mill toon is in a shit fit T1 battleship it should know that and not be the same as if that same player was in a faction BS with a massive "bling" fit. There are soooooo many complexities I hope that any changes made are done in baby steps. Two years away sounds like a long time but it will creep up fast.
On other story news the Amarr trials are are done. I wonder what the next few steps will be. Perhaps the Drifter story will be connected to the new leader of the Amarr.
The new command destroyers coming on the 8th are looking interesting and I'm sure they will shake up a lot of fleet compositions.
My characters may not be using them but skill plans were changed and some characters got to learn leadership V and Warfare Link spec IV in anticipation of getting the Command destroyers skill book.
A good writeup about these new destroyers over on sand cider and spaceships gives more information.
It's not all happiness as there do seem to be a lot of nerfs on the way for the Logi community... some good and some bad. Changes bring testing in a "live" environment.
Again time will tell.
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