Which lead to an easier time on the next few maps and allowing some more achi pop-ups.
Getting to finally do the White nozzle on the ancient monument was also made a lot easier with the best power-washer equipment in hand(pun intended). Quick and easy!
And that was that. Lots done, equipment bought, maps completed and achievements done.
The next is already in progress:
World of Warcraft....
A
lot has been reported and a lot changed in patches to the game in the
last few weeks; Yet I've no hook to get me back to the game. Messing
about with leveling or helping my wife's alts is one thing but to
actually 'play' the game myself unlikely. To much to catch up on. Which is the double edged nature of WoW;
It's a constant keep up with gameplay, constant upgrade, constant 'need'
to 'keep' doing.
I'm probably not the only person feeling like that. The WoW news
reporting on player numbers/motivations seems to show ups and downs for one reason or another. Yet all said I've a growing 'want' to play the game since I saw an alt friendly game mechanic.
So it's no wonder Blizz are trying to enhance the 'returning' player experience.
This message on some of my wife's alts was an interesting one to see; Then I saw the treet. Checking my own account showed many many eligible alts.
Goodies
for characters that you've not played in a while! A boon to get players
playing and I mean that sincerely. It may be the hook for me. Players
who leave alts that long will get the most form such items and that's
most of my alts. Talk about speaking my language.
The
Welcome Back to World of Warcraft details are for characters between 10 and 60 who have not logged in, in 60 days. Thankfully (unlike some other games) this feature is per eligible character and not just a once off per account thing.
This also has me thinking of logging in to my own characters across all realms... Alliance and Horde...
A feature to actually make me feel like I'd be missing out, while also being a way to get me to pay to play again....Who'd have thunk it; Maybe this weekend....
Warhammer 40,000 Boltgun....
The
best enjoyment in playing the game for me is in not having long play
sessions. Hop in, blast, drop a save and exit. At that I'm allowing
more time between those sessions. A few times a week is now bordering
once or twice. Which has noting to do with anything negative about the
game. More a savoring the game from me.
Chapter 3-6: Death Is Honour is next. It's the second last mission/level, so enjoying it and taking my time are key(pun intended?).
Darkest Dungeon....
So far I've left doing the objectives of higher level progression; And instead have been doing more low level 'fun'. Given that this is an 'easy' mode run supposed to be my retirement swan song of enjoyment; It's been surprising me with how difficult it's been so far. As I was waffling last time, this last week is more of the same. Progress at a price. I've lost low level hero fodder and gained gold, trinkets and heirlooms. As planned. Doing so has also let me do a number of Shambler runs in moments of opportunity; Plunging in.
That said I can still flinch (at time) when pushing the limits on some of these teams abilities/endurance. Some are just not worth it. But it can be fun to try.
My only real concern is to level a Grave Robber up to 6 so I can then say that all Hero classes are 'done'(ticked on the caretaker's list). So still in progress.
As well as finalizing some of the last remaining treatment upgrades. More of a would be nice rather than essential; I'm sure I'll thank myself later.
I need to remember that this run isn't about doing everything in a rush.
Planet Crafter....
More fun had in it's doing. Learning more about drones, trading and the production items/chains. Lots done, more to do.
I've
rearranged my trade rockets and added another(or two). 2 are still alternating
launches but are both taking a share of pulsar crystals and circuit boards(for best value returns). The
third has taken over the cloth and super food exports. Another rocket is part of a Uranium mine making and exporting Iridium rods(slowly). The other rocket that's setup could export from another circuit board 'farm' but automating it causes issues with the drones and overworking/duplicating drone journeys. It broke more than it solved so is for 'manual' use.
Better to leave whats already setup then tear anything down. Besides, stuff could be handy in the future.
In finalizing everything and having rockets on the go I felt good about trying for the remaining achievement (100k currency). However when the two main rockets rewarded me with the export cash at what I thought was the start of my efforts the 100k achi popped! I was surprised, I guess the counter was global overall rather than a current wallet value(liquid cash). I'm ok with that but I was expecting a longer 'fight'.
Overall more random asteroids helped the cause with extra materials etc. It's always nice to get freebies.
Also in progressing the exports I've used some of the excessive processed goods to bolster what I had. Drones all the drones; 50 of them created in all. 25 to fill both my drone stations. Never say never I guess.
Seeing the sheer storage size of the T2 lockers was kinda jaw-dropping; And the materials I needed to create such wondrous new items were readily available...... I reworked my warehouse storage. Replacing all large lockers for the T2 variety. I was not disappointed.
To keep me somewhat straight in the future I stuck signs up to label and explain; Or at least point towards usage etc... I've a feeling I'd come back to something in 6 months and wonder what it was all for. Best to preempt the memory blackouts.
Of course faffing about with materials meant that all storage and stockpiles everywhere needed to be sorted and replenished. At my main base and of course my 'secondary' base....... Which did take time... More time than I'll admit to. Asset management for fun, if you know your know.
Star Trek Online....
A game that's easier than they say but more complex than they let on. STO can be a complex thing but once you know a few things which benefit you those things will be the most benefit to you(as a casual player). What brings this philosophical waffle? Watching a youtuber of course; As they were talking about the meta. Who's comments were to best play STO on PC but more than gave the impression from his comments that playing on console was worthless. I get where he was coming from but he was so brutal with his thoughts that anyone who could only play on console probably wouldn't after hearing him and miss out on any fun with the game(meta or no).
As I've said before, playing the game on Xbox is a different (than PC) experience. It's worth it(imho), so much so that I play there as well as PC! It must make me some sort of weird exception, but I can't be the only one! Enjoying both, what next! On console it's a more casual experience mainly due to the transfer from keyboard and mouse to controller. It simply can't be the same in that regard. I may beach and complain about game elements or players but as advice I can say to at least try the game for yourself on your own platform of choice.
Thankfully the small patch during the last week was a correction to the shader issues on Risa; Which were an eyesore when they happened. Much better now.
My
third KDF recruit on PC has completed the last of the Endevour perk point bonus's. The
character was created specifically for those and now that it's done
I'm unsure what to do with him.
With his special task taken aaway he's now like every other 'plain' character to do endevours and gain perk points with.... Deleting him brings up the sunk cost issues. He is what he is, a decent character with improvements, items and ships to use. So he can still do things...... I'd just think I'd now pick other characters first. Talk about overthinking it. Sooooo I guess I'll just do Endevour tasks based on ground with him. Maybe have him as a ground combat specific endevour do'er of deeds.
Endevours, the big down side to the whole system is it's randomness. As well as a Dil sink, random daily
tasks to reroll in the hope of doing a task that's 'easier'. Then
randomness in the choice of perk point you can apply towards. Rng on Rng. That said looking at the points I've already used I've been lucky. I thought I'd been 'forced' to choose more ground perks than it seemed.
Only five more space based topics to improve on(guess my priorities, not PvP for sure).
Only one fully upgraded for ground perks....
I may end up not doing any more other than what comes my way by chance than doing it all as a 'to do' daily. Choices, choices. I could also 'bank' some perk points for the future if the system ever gets changed or added to.
On both PC and Xbox I've now claimed the summer event ship and have continued the daily for the extra Dil reward.
The new event ship is a true event ship; It's most things to most players. So no wonder I'm having a blast with it. It's a ship that's a 'master of none but often times better than a master of one'. Which may as well be my STO philosophy. I've fitted it out on both platforms but on more characters on PC than XBox. NonMeta but with whats handy(rep gear) and/or at hand(in the inventory); And it's been doing really well. The dragon breath console ability is a literal blast, doing good damage off the bat.
The ship in person has so much more of an Eve Online
Amarrian vibe that I had to go with the lighter/gold colours to match.
My main on PC has combined
Gravity well with
Portal of the Damned; So once an enemy group is drawn in and taking damage and I'm close enough I reverse off and allow dragons breath to 'flame' them. Nice as an opener. It's all good fun.
The fit is as ad-hoc as can be; As are the bridge officers/abilities. But I'm having fun with it!
Dave the Diver....
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