A gamer blog, enjoying a casual carebear gaming experience with a grain of salt.
Friday, 15 November 2013
Thought on those FAQ's...
The link in the faq’s live events team is a good read but only compounds my belief that the team don’t know what they are doing, regarding holding live events in their own game. Expectations should be more in key with what actually happens with player interaction. As I read I kept saying “No S**t” when reading a lot of the info in the post.
Examples:
“From here we worked out a route, some flavorful items for the pirates to hold, some more details on the story components, and the shape that we expected the event to take (of course, this latter part is very like predicting the Icelandic weather more than 15 minutes in advance).” No S**t – Stomping in someones nullsec back garden wasn’t gonna get noticed!?
“The problem was, if we couldn‘t control the movement and make it more gradual, we ran the risk of running into more severe issues.” No S**t - loads of people would turn up. They really didn’t think that would happen!?! Really no crowd control at a live event!
“We decided to reinforce Ihal and make a few broadcasts on Twitter” Is twitter a part of the game now? Really… twitter! That went from an out of roleplaying… out of character.... to an out of game event…
“Other social channels to direct people paying attention to these towards Ihal. This trickle effect worked well and helped deal with server load.” So players were so narked off about the game that they were off doing other stuff and CCP needed to use "Other social channels". No S**t – for a game with a form to fill out if your going to have a big fight in a system, this team didn’t’ think about “server load”…
“More baulked at the idea of entering null sec, the area of space where pirates and alliances of capsuleers rule the roost.” No shit, its called common freaking sense. This again makes me ask the question – did CCP think that stomping in someones nullsec back garden wasn’t gonna get noticed?! It’s like throwing baby seals into the killer whale infested waters. Where was the concord support section of the fleet…
This last example reminds me of the last battle you play as a death knight in wow. Its scripted and in the battle you get massively over healed, fighting against npc’s doing epic damage. This includes scripted conversations with high ranked NPC’s. You are there and you see and are part of the proceedings. Now compare that to the ccp event… spent a long time in ti-di jumping to area - jump to null.. dead. Thanks for coming. WTF.
Events need to be controlled and have specific points where players can change the course of events. Not just have random stuff happen randomly.
A good way of having events like this happen is similar to the Fighting Fantasy series of choose-your-own-adventure books. Have a story, have it planned and scripted and have it have many pre determined path's to send players down. If people are going to be in null, as part of a multi-empire fleet, let them be over powered. Give them null people the hard fight against the soft carebears. Have the systems locked down by concord the way the incursion systems are locked down.
I really dont' get why people employed by CCP, designing the flow of the game, making the game, can't see past things that are so blatantly obvious to normal players.
The event was what it was with what they had, quick, fast and nasty.
Di-ti saved me from the hassle of it.
Rant over.....
Link to the faq:
http://community.eveonline.com/news/dev-blogs/operation-spectre-event-breakdown-and-faq
On a better note .....I was uplifted by the presentation last night: http://acasualcarebear.blogspot.ie/2013/11/last-nights-ccp-show.html
Last nights CCP show.
I watched the CCP live show last night on Twitch TV covering the Rubicon expansion.
It may have all been said before in dev blogs but to have the devs spell it out and do a “show’n’tell” was good.
Weather they have scripts or not CCP’s live event style is very amateurish, and at times very cringe worthy. CCP Rise and CCP Fozzie were by far the better or a more able duo shown, but maybe that’s just me and the other accents.
On many occasions it was said that the code being deployed for the new structures like the Depot, has been written so that new options and features can now be more easily created and added to the game.
From the sounds of it they are putting in extra code to allow for future features and changes to be done a lot more quickly, perhaps bypassing older more outdated code that is not worth altering. That can’t be a bad thing from a content point of view. But I suppose it depends on what it is.
I was very, very happy when CCP Seagull stated that they will be maintaining the game we already have. That is reassuring. Yes there will be major changes, but I now see them as a a well planned development of the game to enjoy looking forward too rather than fear them making changes and ripping the guts out of what I have as a game at the moment.
Being a big user of missiles I was interested with the information about Rapid Heavy Launchers being introduced, so that there will be a very large amount of DPS with the trade-off being a very long reload time. Rapid Light launchers will also be getting this higher dps burst and reloading time change. This could be interesting, as it seemed to be PVE tested by CCP Rise. Specifically regarding the new Marauder’s and running missions/sites.
They didn’t go into much more detail about the new Sisters ships but I was glad to see the information about the interceptor changes and the way warping is dependent on the ability of ships involved.
They showed the Rubicon Trailer for the first time, And I was excited by it.
Thursday, 14 November 2013
Eve POCO's
Another good post I've had to catch up on was from Greedy Goblin who talked about the changed to hi-sec POCO's:
http://greedygoblin.blogspot.com.au/2013/11/thinking-about-highsec-pocos.html
http://greedygoblin.blogspot.com.au/2013/11/thinking-about-highsec-pocos.html
CCP speak about the last live event...
Its a long blog entry.... I've not had a chance to read it yet but I'm sure I'll take no comfort in its facts. Once I get a good read of it I'll post about it.
Wow's Warlords of Dreanor... Youtube vids worth watching!
I was shown the second Vid below by a friend and was drawn into checking out the others.
Well worth a watch.
New Continent: Draenor:
Garrison Bases:
Instant 90, Item Squish & More!
Eve info in new Dev Blog, and live stream tonight.
The new Dev Blog from CCP has given more details on the upcoming additions in he next expansion. New info about the reinforcement timer on the Personal depot is very good news .
http://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures
With 5 Days to the expansion this coming weekend will be the last to "do things" before it hits.It should be a good one.
The live stream is tonight : Rubicon livestream on November 14th
http://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures
With 5 Days to the expansion this coming weekend will be the last to "do things" before it hits.It should be a good one.
The live stream is tonight : Rubicon livestream on November 14th
Funny vid...
I had seen a smaller clip of this when the Incara expansion came out. Until to day I didnt' know there was a longer version.... for the lol's.
For some reason Blogger can't find it on Youtube to embed it. So here is the link:
In retrospect the 15 second clip may have been more than enough ... 4 min 4 seconds... waaaay too much.
For some reason Blogger can't find it on Youtube to embed it. So here is the link:
That new warlords wow expansion...
Only in the last day or two was my attention drawn to the fact that the next wow expansion is well under way.
A good wow blogger is The Grumpy Elf, and has noted down a lot of thoughts about the new expansion from being at Blizzcon.
There are two day's of notes Grumpy elf has posted but I've only wittled down day one of these for myself, points I found of interesting:
- Kind of sad they are doing what they did with the farm and tying it to one expansion however but that does not change the fact I am looking forward to it.
- Getting followers, making them gather, quest, do dungeons, even raid for me.
- With my cast of characters I can have a massive amount of the garrisons and that means if I want I could farm materials like crazy.
- Even if it does mean I now need to roll against elemental shaman and restoration shaman.
- Your gears stats changing with your spec is something I have been suggesting here for years.
- Does this mean I can equip them on all my characters or only one can be using it at a time?
- Oh god I love that gear changing with spec.
- Almost as much as I love a tab for all my heirlooms.
Grumpy Elf's blog is well worth reading! The Grumpy Elf
A good wow blogger is The Grumpy Elf, and has noted down a lot of thoughts about the new expansion from being at Blizzcon.
There are two day's of notes Grumpy elf has posted but I've only wittled down day one of these for myself, points I found of interesting:
Garrison is - Basically it is like player
housing..
- Kind of sad they are doing what they did with the farm and tying it to one expansion however but that does not change the fact I am looking forward to it.
- Getting followers, making them gather, quest, do dungeons, even raid for me.
- With my cast of characters I can have a massive amount of the garrisons and that means if I want I could farm materials like crazy.
- Going to miss reforging being they are removing it.
- Hit and expertise being gone? Winner.
- Dodge and parry being gone? Winner.
- Dodge and parry being gone? Winner.
- Sure, there will be a lot of not the best type of gear we get now because we
would prefer something with stats more suitable for us.
- I am excited with the changes to armor as well.- Even if it does mean I now need to roll against elemental shaman and restoration shaman.
- Your gears stats changing with your spec is something I have been suggesting here for years.
- Fewer gem slots, fewer items
that can be enchanted, no reforging, some people might call it dumming down, I
just call it a blessing.
- Good old ghostcrawler said it well when he said he wanted to make getting gear exciting again.
- Being able to get it and put it on instantly instead of saying, I'll have to wait until after the raid so I can figure out how to reforged for my caps and get the most use out of it is more exciting for sure.
- Speaking of gem slots, no more meta gems.
- Flex is becoming the new normal.
- Normal is becoming the new heroic and it is going to be flexible.
- A new level of raiding is being added, not flexible, for 20 players, and that will be the top tier of raiding.
- Good old ghostcrawler said it well when he said he wanted to make getting gear exciting again.
- Being able to get it and put it on instantly instead of saying, I'll have to wait until after the raid so I can figure out how to reforged for my caps and get the most use out of it is more exciting for sure.
- Speaking of gem slots, no more meta gems.
- Flex is becoming the new normal.
- Normal is becoming the new heroic and it is going to be flexible.
- A new level of raiding is being added, not flexible, for 20 players, and that will be the top tier of raiding.
- And heirlooms being on a shared tab as well.
- This means cross realm heirlooms.
- This means cross realm heirlooms.
- Does this mean I can equip them on all my characters or only one can be using it at a time?
- Oh god I love that gear changing with spec.
- Almost as much as I love a tab for all my heirlooms.
Grumpy Elf's blog is well worth reading! The Grumpy Elf
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