So back at it again.... A final, final throw of the dice.
After going through the tutorial(again), re-rolling a new ship/corp(again); I can say I have a lot more appreciation for the game. I also have a lot more loathing for it. So overall not much has changed since my last post in how I regard the game. It's still compelling and it's still frustrating for me. From what I've seen of other players setups... Which are phenomenal. Those players really have the time and patience for the efforts needed.
Anyway, I killed more aliens, salvaged wrecks and tech. Killed even more aliens....
However my demise was due to an ill crew-member. Who going from one end of the ship to the other sneezed all over the place leaving behind a trail of genetic material, as well as a fast growing infestation(one héll of a cold!) as he went(All that despite being under the ships crew quaters 'limit'). One that spread so fast in the underfloor crawlspace areas that within a few minutes the entire ship was wrecked and blew up. Crisis management is harsh. So much hard work for such a quick end. That happens a lot in this game. All I'm left with now is the memory of the sick dude passing by me in the greenhouse, with me looking puzzled at the mess he trailed being him(then the fires, the aliens etc etc death). I was really surprised at how quickly things went south(this time).
You can preempt some things like sticking turrets in your tractor room to kill any alien bugs boarding.
I like the game. It's a great one to 'potter' about with but I can't take it long term or in a serious way. I've tried and tried again. It clicks with me but it really is a love/hate relationship. When so much hard 'work' can be taken away so quickly. Time spent elsewhere is more precious to me. At least I tried....
No comments:
Post a Comment