Which is not a bad thing overall. I've been having fun.
Being a casual player(for the most part) I've downgraded and restarted the main campaign to the easiest level. I guess the game for me is more about enjoying the journey than being crippled by the challenge. Not that it's 'easy'; Even on easy it's still 'hard' and unforgiving. All said and done I like the game but I like being able to spend short amounts of time in it which is good given it has save options.
It's not a game about creating a perfect town like in Kingdoms and Castles; The town you create is a pure army building organism. One which doesn't go from one mission map to the next; You start from scratch on each new mission/area. I'm ok with that.
The cut-scenes are(imho) funny to a fault with dark humour. As is the kings right hand man with his advice to the player(king).
A lot of nice updates keep flowing into the game, which is good to see. A lot of subtlety added to the brute force of a wave survival mechanic. In my mind games such as They are Billions or Frostpunk(as I posted) are on the extreme end of the scale of these types of games, requiring long-term commitment.
Anyway, Diplo is a game I'll spend 10 minutes here and half an hour there on for the foreseeable. Long-term casual. Something that I'm doing with games more and more.
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