Friday, 1 July 2022

Diplomacy is Not an Option....


Since my last post about the games demo, I've since bought it in the Steam summer sale. A game that's more harsh than it looks. Even on the easiest level of difficulty the enemies can swarm you fast if you don't act quickly. Which all means you need to learn the game and push hard all the time. There's little room for sightseeing; luxury army building and micromanagement/stockpiling. It's all go, go, go. Constantly building to increase population and using that population to increase fight troop numbers. Always pushing to clear the map with them and resisting the next large wave.
Which is not a bad thing overall. I've been having fun. 

Being a casual player(for the most part) I've downgraded and restarted the main campaign to the easiest level. I guess the game for me is more about enjoying the journey than being crippled by the challenge. Not that it's 'easy'; Even on easy it's still 'hard' and unforgiving. All said and done I like the game but I like being able to spend short amounts of time in it which is good given it has save options. 

It's not a game about creating a perfect town like in  Kingdoms and Castles; The town you create is a pure army building organism. One which doesn't go from one mission map to the next; You start from scratch on each new mission/area. I'm ok with that.


The cut-scenes are(imho) funny to a fault with dark humour. As is the kings right hand man with his advice to the player(king).


A lot of nice updates keep flowing into the game, which is good to see. A lot of subtlety added to the brute force of a wave survival mechanic. In my mind games such as They are Billions or Frostpunk(as I posted) are on the extreme end of the scale of these types of games, requiring long-term commitment.

Anyway, Diplo is a game I'll spend 10 minutes here and half an hour there on for the foreseeable. Long-term casual. Something that I'm doing with games more and more.





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