Showing posts with label Rogue Invader. Show all posts
Showing posts with label Rogue Invader. Show all posts

Tuesday, 8 November 2022

Rogue Invader....


A game I first saw in 2015, it peeked my interest with it's gameplay and visuals. It's development had a slow bumpy ride. I tried to keep up with it's details; But in 2016 it was sadly cancelled. At the time I said it could have been great; And the demo was still available. However it seems it was still alive in the aether and in 2021 I saw it listed on Steam! As I said in the post when I saw it, I was surprised. 


A game I bought pottered away with ever since it's release on Steam. Not in any great gaming sessions but every now and again for as long as luck lasts.

It's not a perfect game. It's mechanics are meant to be punishing but not so much as to be fully frustrating(imho). Even in the worst most unlucky of runs you can still end up gaining something. Which is why I tend to do a lot of expendable no frills basic no gear cannon fodder runs; Beaming up all the loot and materials I can get.


A difficult roguelite with a retro aesthetic in the vein of older shooters(c64 Turrican etc), with game mechanics to match(chunky sounds) and an enemy from an 80's B movie. With more than a hint of Starship Troopers. Whats not to like!


The RNG isn't bad but in trying to learn the paths to victory it's the player's luck rather than randomness that's killer. A wasteful reload, the choice of armour or the wrong pickup can all get you killed faster. All the while being taunted. It's the taunts that get to me in a one more try kind of way, to show the aliens who who.


A game I thought would have had more interest from gamers but it's steam stats/reviews are thin on the ground. It deserves better recognition.

An upcoming (soonTM) update is going to really shake-up the game. A difficulty setting!


While I can appreciate the games current 'Hard' mode default; I'll get more from the game by turning it to Casual. Casual is casual after all. I look forward to it!

Monday, 8 February 2021

Rogue Invader....

Back in 2015 there was a bunch of games I was interested in and did a short blog about. Of them the most interesting to me was Rogue Invader. It ticked the boxes in look/art style, gameplay and humour for me. I blogged again about it later that year as it had reached the last week of it's kickstarter. A year later after that I did another follow up(and added in some more games) but found that Rogue Invader had been cancelled.

So it was with great surprise last week that I saw it listed on Steam! As I was looking at the current Steam game festival, there it was being live streamed!! Rogue Invader on Steam. It's alive! The games website lists it as having an April 2021 release date..... I've wish-listed it on Steam.


The demo is live on there as well but (I hope) it's got a few revisions to go before the 'launch release'. I could nitpick but I like the demo.... It's a demo and as a demo it works. The nitpick for me would be some keybindings, such as spacebar for roll and jump being shift+direction key+ space.
Again I'll say I like what he game is and final verdict will be the release version.... And whatever patches come down after that. Time will indeed tell.



Friday, 18 September 2015