Tuesday, 4 April 2017

Ghost Recon Wildlands.... Completed



My progress with the game has outpaced the post I was going to put up. So since I've finished the game I'll compile everything into this post. Not that I can gush about it more than I already have.

I've been really enjoying this game. My pace at consuming the content says it all. I've levelled and maxed out everything. The fact that I created a second character (see end) right after doing the rerun of the final mission shows I love the game. Once again I'm as happy as can be that I went all in on this game, gold edition dlc/season pass.

 
A plane I didn't crash..... will wonders never cease...



The reward G36C assault rifle served me well but the Aug A3 was so much better.


But in my late game I grudgingly changed over to the Tar 21. The in game increase in stats it gives are noticeably better, accuracy and rate of fire do make the difference.


Plus I had an extended magazine for it.



The MSR remains the best weapon for sniping and I'm glad I got it. I'd rather have a longer reach with the power to take a target down in one shot than two shots at a closer range.


While I never got to really use an LMG or SMG my favourites were the Stoner A1 LMG and the good 'ol P90 SMG.

LMG:



SMG:

I found missions quick and action filled for the most part so that even if you need to get more resources the way you go about that task is as diverse as the weapon configuration.
You want to claim that truck full of fuel. You can snipe the driver. Lay mines. Attack from a helicopter. Ram the truck with an armoured car. Have the rebels block the way. Or cause a traffic jam yourself. That's a lot of freedom.



The storyline is diverse as well with it driving things forward and your actions having meaning. Making you feel like you are the team making the difference. It's over the top because it is storytelling, it's better gameplay for it.


You can change the difficulty to an insane level and make the game a very long drawn out tactical challenge. Normal is doing me fine.




This is a game that has two endings to please all players view on how it should happen. I do prefer the original and not the alternative. But I can see why they gave both.



Given the large number of soldiers I've killed I thought this place would have been bigger.....


The only real bug I found in my playthrough was with trying to pick up a medal. On first glance there is a chair that is blocking you. While you can normally knock over or push items that are in your way, this chair is in an awkward position. One grenade later and I'd blown away the chair and the items on the desk (bar the medal). I was still not able to get to it. An invisible barrier was blocking me. I had to crouch run to the desk to get near enough to pickup the medal. But at least I was able to get it.
This problem was noticed in the forums and is on a list of known problems.





Last of my playthrough screenshots:


My next character is going to be doing a quicker run through.
Where my first was using assault and sniper rifles this new character will be using an SMG with an LMG as the secondary.


I have plans to up the difficulty a lot further for a third character using pistols and shotguns... for fun.... Lots of fun to be had.

Short Division....

The last time I posted about The Division was back in Feb. 2016, I never thought I'd actually play this game.... But.... I was looking at the free games from Origin seeing if there was anything worth downloading, when I saw a trial available for The Division.

Having never played a second of the game before I was surprised at the amount of free rewards I could claim for the game. At least 10 items across cosmetic and currency as well as 'starter' packs.


A download and a quick look couldn't hurt, could it....



The game graphical detail and textures look good but it's cityscape is repeated a lot, snow, trash and junk.

The beginning of the game lets you do the usual player character customisation and brief tutorial in a practical way.

Each login you are reminded that your playing a trial and the limits are listed. There is also a running timer in the bottom left of the screen counting down your six hours. 



There are a few options for character editing but there aren't that many overall options. As most standard players start off with the same gear there are a lot of lookalikes running around.
Looks are one thing but there's no personality. Your character doesn't seem to have much..... character. For the most part all you see is the back of your character when shooting but even in cutscenes the character is bland. It's not a Hitman Agent 47 stern look of menace; Division dude looks like he's not happy about having been "activated" and the apocalypse is an inconvenience.


Overall there is lot of detail in the interface and the map is easy to use.



I found the in game UI was too floaty and that made text a distraction or not noticed at all. I'm sure with time it could be gotten used to. For me it just doesn't move in a fluid way. It's almost like it tries to auto rotate to the surface you are facing. Wall, car, players backpack.....Maybe I'm wrong but it's not intuitive for me.



The trial only allows the creation of one character. So you would need to delete and recreate, I've not done that but I wouldn't be surprised if the trial timer is shared on all characters.



The tutorials and the UI for them is a lot better than the UI for normal activities.


The echo system is technology gone beyond the franchise and into the realm of the 31st century future soldier/detective. It's use took away from any kind of immersion. It's a system I have never liked in any game. There are better ways to deliver the same information. Actual NPC witness reporting, a recording or a video to play. If the echo system uses CCTV footage to recreate the 3D projections why not just show the CCTV footage.


Beyond that modes story telling mechanic there are better ways to show hidden content and enable "Missing Person" missions via thermal and sonar imaging devices etc.
This echo system seems like future tech overkill for a game set in the today and future of only a few years.

I've not spent any currency for items but I leveled up and collected a hat, "oh joy", a few extra points to my health pool.

I've not done anything dealing with the cold mechanics.


The hat stands for 'happy'.....

As a trial I'm not even allowed to use the items that are unlocked under the games UPlay rewards system. I'm sure in the full game you can use them and a lot more at the start. But no change of cloths to make him look like Sam Fisher for me.

I've spent a little over an hour in the game and already there are a lot of little things that add up to turn me off the game. Besides the echo system the two biggest distractions for me were the XP bar and the enemy health bars.

The XP bar and levelling up a character is straight from any MMO. Kill NPC's to gain XP to level up.


That game mechanic in turn directly translates to reward a gameplay style as with other MMO's. A grind to reach better gear to grind more loot to get currency to grind for gear.

For me I found that like World of Warcraft I accept the mission/quest without reading it and just go off to the map location to kill/collect what you need. XP for doing, XP as a reward. XP lets me access skills and loot.
Once you are a certain level and facing off against enemies of a similar level in your 'zone' you may as well be playing an MMO.
I can't state how disappointing realising that in this game was for me.

If the XP, level grind wasn't bad enough, you have a health bar on NPC's. This like so much else throws out the immersion factor.

You don't play wow and think my sword would have lobed the head off that boar in one whack. You just whack until it's dead. The same is true for this game. Shoot until dead and don't think about anything like a simulation or tactical.
Equating any kind of simulation due to the franchise name is a massive no no. Bullet to the face does not equal a kill shot or more damage to that health bar. Like an MMO the looks of items are cosmetic.
Does this make the npc's bullet sponges like I've been hearing the internet scream about, in my view no. They are walking healthbar's. They are MMO mobs. To me a bullet sponge is an enemy that has no indication of a health bar so that you just keep firing till the npc is dead... too many bullets needed to do that is a bullet sponge. My view on that mechanic, semantics. This is no tactical sim. It's a pity because you can cripple enemies. Shoot them in the leg and they hobble etc. There was a tactical system hidden underneath.




What was even more annoying were the constant magazine reloads. With all the futuristic elements of this game you think they would have increased the magazine sizes. This game has some strange game mechanic implementations.


What's really, really annoying are the charging melee enemies. Like Kamikazes out of the sun, they feel the need to charge you full speed from what seems like out of nowhere.
Even for an injured player like me below, Melee combat seems overpowered.
Magic baseball bats, they hit harder than 60 rounds from an assault rifle.


Those melee npc's also bring up the point that this game is a cover shooter. There is no crouch key. Crouching only happens once you hit spacebar and your character goes into cover mode. Better to hang back, pick off the enemy as the melee charge, then clean up the other enemies. Enhance your combat with grenades and gadgets and you've cleared the area.

This game is an XP grind, gear grind with PvP and a dependence on multiplayer. Those elements are almost everything I veer away from as a game mechanic. I can tell I'd hate the dark zone.
My expectations of the game were those of getting into a tactical shooter in an open world. What you get is an MMO like zoned city. In all I spent just over an hour in this games trial and I'm not compelled in any way, shape or form to try some more. Glad to have tried it and seen for myself but equally glad I bet heavy on GRW and didn't go anywhere near The Division with cash.

Cities Skyline....

 
More free content:
http://steamcommunity.com/games/255710/announcements/detail/616271552092287573


Hitman....

I've been spending a horrendous amount of time in Ghost Recon Wildlands. Agent 47 has been on the back burner. I thought I'd have forgotten how to be stealthy with 47, muscle memory to the rescue. One small side assassination to limber up as a test didn't disappoint.


Monday, 3 April 2017

Squad.... Free Weekend!



It's been a while since I last mentioned this game. There has been a lot of progress since. The latest news is that they are offering a free weekend. For four days anyone can play the game (April 6th to April 10th), full details here: http://joinsquad.com/readArticle?articleId=153


Darkest Dungeon.... The Crimson Court


I'm looking forward to the Crimson Court, it's due in late May or early June.



Destiny two....

I think the Destiny two trailer is good for it's comedy.


It's a trailer for the fans of the franchise. It doesn't do anything to draw in a fresher batch of players. Then again they may show some new and amazing gameplay mechanics in another trailer.
I can't help but feel that it ruins any story for a player looking to get the first game. All your hard work for nothing. 

I played the open beta of Destiny and liked the gunplay, I was interested in the game but I held out when it launched. I think I was even looking to get the limited edition at the time. A good thing I did hold off as once I heard of the game mechanics I was glad I didn't buy it.

Warframe....

My interest in Warframe has faded since I mentioned it last, despite my need for a free sci-fi shooter. Mainly due I think to the time I was putting into Fallout 4.
Warframe is another game where I feel that playing catchup with gear would be a lot of hassle to get into. I did however get to check the latest updates which are looked at in the video below, worth a watch.

Sunday, 2 April 2017

STO....

The STO April 1st joke was a reworking of the audio system. Good to see they have a sense of humour. Thankfully you could turn it off, beep beep boop.

From  Stewart Burne-Jones
Space:

WoW.... Grind the grind some more....


With a ding my hunter turned 110 this weekend. While I would like to get into heroics and start the basics of 'Looking for Raid' I can't.
My hunter is a well geared enough character, got the pre legion gear. Levelling up with quests and dungeons he got some lucky drops and upgrades. But as good (or average?) as he is, he is still 100(ish) item levels away from running heroics and the LFR's.  Heroics and LFR would have been the easiest ways to gear up but not this expansion/patch.
It's depressing gearing up via normal dungeons when you've spent so much time in them levelling up. It's a monotonous grind. It's even more depressing to think he is good because in normal dungeons he is doing almost 50% of the dungeon's dps so what are the other 110's geared with.

On dinging 110 you do get the patch 7.2 quest to start the broken isles.


Grind reputations to do a handin, no thanks. I value my time no matter the rep vendor loot.
This latest part of the expansion is so time intensive. Grinding rep with your order hall to get gear so you can grind rep with 6 more factions to get gear to grind...... This patch is the grind of all grinds. I've bitched about that enough.

So whats next for my character. Not much. He might get carried in a few guild runs but that's not fair on them.

Next on the wow agenda? Abandon all 110's and level up another character to 110 for the sake of it. At least for whatever happens next with wow your characters level will be a starting point that won't fade.