There are two main things that caught my eye:
A fix to help against gankers reshipping while still on a timer, dubbed hyperdunking, more info about it here.
"A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space" I have to say that it is a good move on CCP's part. Funny how hi-sec gankers think that it's such a big thing for hi-sec dwellers like we should be so grateful. CCP may have said it was "ok". But I bet this change were due to the impact on hauling and the economy. One thing that will hopefully now happen is that I'll be able to get a courier contract fulfilled, it's been so hard to have stuff moved it's no wonder CCP took action.
And the return of getting to play any of the Eve music you want. Info here.
New parts like Brain in a box, scanning changes/ui changes are all welcome for the game. Game progress as time passes is a good thing, all good quality of life updates. Good info from Sugar Kyle about the patch here.
On other info that I'm pleased about I was glad to see these two posts from her.
http://www.lowseclifestyle.com/2015/10/eve-vegas-2015-pve-round-table.html
http://www.lowseclifestyle.com/2015/11/eve-vegas-2015-structure-round-table.html
The first mainly because it details the PVE round table that I've commented on before and the second because of it's last Q&A answer.
"Q: What is happening to NPC stations?
A: NPC Stations will always have a place. They will always exist. We want to make Citadel more competitive. Such as markets. The structure owner keeps most of the taxes. There will always be a NPC sink attached but we'd like it to be that a structure owner could make it appealing to market from their Citadel instead of the NPC station."
Thats all the certainty I need to proceed with gamplay in my own style. Enough certainty that I can adjust and adapt that gamplay to the coming citadel changes. Maybe CCP did learn from Incarna. Hmmmmmm.
I was glad to see JonnyPew has a new set of video's, a starter playthrough of Eve.
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