Comanche 2020; A modern take (https://comanchegame.com/) on the classic PC games, which in the past did more than the original two real world prototypes ever did outside of their testing..... Still a good looking sleek and futuristic design even today(imho), it's a pity they never made it into mass production(shakes virtual fist at real world U.S. military budget decisions). Thankfully they existed in the games and now as a newer more futuristic version.
Having access to the game(via Xbox Ultimate), even in it's Alpha form has been nostalgic and enjoyable.
I'd played the older Comanche games, especially Comanche Gold(Comanche 3 with enhancements) back in the day. I liked pure sims (like Longbow) but I enjoyed the arcade style games better. So the franchise clicked with me over other heli combat sims. So seeing a new 'modern' take is interesting to me!
Target Assist ≥ Luck?
Playing the new game and blogging about it I'm even getting nostalgic about Gunship from my C64 days. It's even got me nostalgic for the Blue Thunder movie, the Airwolf TV series and to a lesser extent the Blue Thunder TV series.... Nostalgia and 80's TV overload!
This new version of 'Comanche' seems to be doing well. In the short time I've been playing it's already lived up to the franchise and my nostalgia driven expectations(at least for me). The changes and additions are not anathema to my nostalgia at all.
I'm in this game for the single player only; I've not tried nor do I have any interest in the Multiplayer angle(not yet).
It's an alpha version of the game yet I'm confused as I've seen the game listed as a full price release version for sale on console(PS4) from last year....
I've seen gamers using different HOTAS setups for controlling the game but for me and my arcade style, I'm perfectly happy with an Xbox controller.
The Biggest addition is the UAV system. It works well and adds an interesting element to gameplay. It may be an overused element(so far imho) but it's not as much of a detractor to game flow as you might think. Combat to clear enemies -> UAV to hack information/objective -> More combat. That cycle repeated is ok for me for now. Talk to me when I'm 20 missions deep into the campaign. My only real gripe with the system is that you can't recover your launched UAV's; A small thing I hope they do change. That side of things is too arcadey for me. This is still a game in Alpha so lots can and will no doubt change. I believe the next update as of blogging will include a massive UI overhaul.
Free is free and if not for access to it with Xbox Ultimate I'd not have played the game(not seen or heard of it till last week); There's the multiplayer demo but again it's not a side of the game I find appealing, but may be worth a try for anyone looking to 'get a feel' for the game-play and how the handling is. Good to have seen the game in single player action, good to know more about it; I'll not have it on a buy list just yet. A game to keep an eye on for sure.
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