Wednesday, 28 October 2015

Eve and Dust 514 my gaming updates and thoughts....


 
A lot of things have changed in the gaming world since I last posted. Both in my own gameplay and the onward progression of all things. News never sleeps as the saying goes.

First up my own news. My last post was about getting my Minmatar alt into Faction Warfare but I have to say that didnt' last long. There was a quick realisation on my part that casual gameplay within that part of Eve was unrealistic.
I did decide to be cheap and hammer away with some Rifters; But all I kept coming up against were T3 Destroyers/cruisers, BC's with logi support. In short ships eating frigs for breakfast.


I can hear screams of players saying that I should find and pick targets if your going solo or shouts of joining a corp or fleet within FW. And that is good advice but it is not in any way shape of form a quick and casual way of playing. I don''t want to spend an hour in a fleet camping a gate on the off chance that we can pick off something. If I'd wanted that kind of fleet action I'd have stayed with my other alt in Nullsec.

 
FW would take a larger commitment of isk and time to get into it properly. So this time around FW is a no no.
I have a lot to learn in the FW department. Mainly in the geography of systems and the overall lay of the land, after that I could then tackle the pvp learning curve again.
Knowledge is power and the video of the 17 day old alt farming appropriate kills is a good show of that.



I do like the fit he used and with some tweaks it did make an impact on T3 destroyers but would have needed to be a duo or more to take one down... at least for me.


Ah the cosy fit of a battleship and missioning. Home sweet home.


My main alt has completed his stint of plexed skill training and once done I rechecked skills on both my mains. To my horror I found that the Alt had some skills on a higher level than both mains. To add insult to injury there were skills on both mains that were out of sync, one had some skills on lvl 4 where the other had them on lvl 5 and vice versa. Funny to some but a show of how I've concentrated on the alts more than the mains yet again. So with some skill queue tweaking that should all be corrected within the next few month's.
Both mains are still doing PI/Industry and R&D in hi-sec. The main alt is in a semi helping them phase.
The Minmater alt had that "go" of the FW is back to hi-sec with not a lot to do.
My Amarr alt is on the last leg of training for T2 weapons and should then be ready to test the current BS fits in some Level 4's and move onto see how she does in the epic arc.


The Gallente alt finally made the split from null, trashing/reprocessing and moving most of his assets out. One or two items are still on the market.


The alt is currently in a hi-sec corp which contains a lot more newer players. I can comment and give advice but also connect with what can be done in Eve. They have no fear of lowsec or jumping into wormholes in uncloaked ships and unlike me are at a stage where they are not risk averse and not overthinking the game. It's refreshing. 

Eve's golden rules were recently linked on the launcher, the rules on the wiki are here and reinforces the "way Eve is".
I understand them and why they say they are the golden rules; But I was left with a question after reading them all. It was a gut reaction and I said it without thinking. "Wheres the fun". What I mean by that is that most games give you a list of reasons to play, not things to be avoided/watched out for. Just makes me think that Eve is a form of sadism that you can legitimately inflict pain on other players. Or create your own hell. Yeah I'm overthinking this..... maybe.

The new skill extraction and sell is still big news. With lots of posts from all corners of the universe. Some of the early reactions are still valid.
http://sandciderandspaceships.blogspot.ie/2015/10/want-to-buy-some-of-my-brain.html
http://www.ninveah.com/2015/10/death-to-skill-system.html
http://grimmash.com/2015/10/16/skillpoints-what-to-do/
http://outlawinsouciant.blogspot.ie/2015/10/musings-on-buying-sp.html
http://kongineve.blogspot.ie/2015/10/skill-training-completed-living-with.html

http://www.lowseclifestyle.com/2015/10/conflicted.html
I'm still against it and want the value of my time recognised. I thought the mystery code was for that but no (don't get me started again).
I dont' know why they can't implement :
A skill queue aurum purchased "respec" that refunds the skill points that you can then be reallocated to whatever skills you have already injected.
&
Buying skillpoint packages from the Aurum store that have an injection cooldown timer like the attribute remaping. You can only inject an extra skillpoint package once per 6? month's etc.... if they are worried about pay to win (they are not... they want cash, sod balance).

The Eve keynote (full version) was interesting to watch.


A good write up of details is in this article.
Lots of oooh's and aaaah's. Shiny changes and overall game development.
I was left with a sense of "meh". Yes there are shiny things that a lot of players will get a lot of things out of when they are implemented. And I can understand the oooh's and aaaah's and share a smile and a laugh about it. But the overall sense I got was how boring it was to see another CCP presentation at another CCP hosted event to a bunch of people that want to be the whooping CCP fanboy/girl audience. I'd rather see a CCP stand at gamescon and see if they can get the same attention (besides Valkyrie). Easy for CCP to be CCP to a friendly audience that is chomping at the bit to see any morsel of "news". Maybe I'm being too harsh but self praise is no praise.

I am happy about the work being done on the new shield effects.
Really looks like shielding now...


That on top of the new propulsion will look really great on ships.


I don't do anything with capital ships and I will probably never see a doomsday activated in an "epic" fleet battle so I doubt that I'll get excited about things like that in the expansion. Overall the quality of life for a player is increasing and getting better and that's a good thing.


There were also good blogs here and here about the event and it's contents.
From the PVE side again the Mittani site had a great writeup: https://www.themittani.com/features/huge-changes-coming-drifters-standings-and-more
Lots to chew the cude on. Pity they say it's years away.

The Crimson Harvest has been ongoing for a while and I've done nothing with it and have not interest in going to low sec to become part of the harvest.


Dust 514 has also been part of the Crimson Harvest in it's own event.
514 kills gets you a once off skill reset and 21 wins gets you a Amarrian light frame skin based on the Blood Raiders.
I've played for three days and after getting the 21 wins (and a lot of losses) I've only gotten 100 or so kills. I've found that matches are very poor in doing this event. Poor as in very one sided. My main character has 24 million SP and has a lot of advanced gear but even he is being smashed hard by the amount of officer and experimental gear on the battlefield. For the first time in a long while I've found myself just quiting matches that are very lopsided. Matches that are well balanced I use my "good" gear and in match's where I think I'll get either the kills or the win I'll mix up the gear. Some matches I've gotten good kills with only using the militia suits, because I know that those suits are disposable and I'm really just being a kamikaze for the event. After getting the skin reward I stopped playing.
I found that there were a lot of matches that were fixed. That in a corner of the map players from both sides were gathered to take turns killing each other. To get the kill reward I presume. I enjoyed destroying their equipment to f**k s**t up.

No comments:

Post a Comment