Saturday, 22 April 2017

GRW.... An update

I've not been able to play Ghost Recon Wildlands in just over a week, due to circumstances/being away from home etc...
I am however able to view the screenshots I took while I was playing and with my forced spare time I may as well fill in a blog post to keep things updated. Some details, some relevant screenshots and some not so relevant eye candy. If it's one thing this game can do it's give you more than ample opportunity to capture eye candy.

The Unidad Conspiracy was pushed out, It was cleared easily with my main character. Being only 3 missions long and seeing as I'd already cleared that map sector I wasn't surprised. The requirement for getting the content was to have preordered the game and played the game on or before a specific date (release day I think). As the game itself was released a few week ago I think The unidad Conspiracy should have been in game since day one. This contents main story would have made more sense as part of the bigger picture. Still nice to get it.


My second character, my solo SMG/LMG specialist is doing well. I like having the close in rapid SMG firepower, sync shots from the NPC squad mates don't make me really miss the sniper rifle and an LMG for taking out vehicles or bunched up enemies is reassuringly effective. Effective and fun. I've been clearing out the main campaign map in a slightly different order than my main. This has lead me to see and tackle missions from alternative angles that give more perspective. This has lead me to be very effective during co-op missions, more on that later.

Her loadout at the moment:


Maybe it's been the latest patch but I feel it's now more easy to get Unidad and the cartel to shoot at each other.

I've also begun to master the plane 'landings'. A crash on a crashed plane is a thing.....


The Assassin's creed pack unlocked and I was able to try out it's content. The flintlock pistol (Jackdaw) is unique, as is it's reload animation. For me it's an impractical weapon. You would really need to be hardcore roleplaying to use it.


 And some more eye candy....


My 3rd character, my co-op grey man.


While I did go over my co-op experiences in the last GRW update, there are a few more things to talk about.

There is a sweet spot for co-op gaming that suits me. 8PM to 10PM (GMT). It seems to have the right balance of people playing. Playstyles/attitudes/maturity etc. Everything that matters (to me) seems to align for my optimal gamplay experience and enjoyment. I've played outside those hours and had great fun but 8 to 10 PM seems to be the sweet spot.


When I mentioned earlier about alternative perspectives on missions I think half the fun is the unknown challenge. Knowing too much and getting from A to Z bypassing all the letters in between can take the fun away. That's where co-ordination and communication comes in. Without those you can ruin a groups fun in trying things out. On the flip side if there is a mission that is on the 3rd or 4th try showing an effective alternative is also a must. Fine line to balance on but the fun factor is a great reward. Plus maybe learning things in a new way can be good(Drunk player on a motorbike causing a distraction at the base you are going to attack etc.).

It's funny to me that people will join a group, fail in a mission and like a failed dungeon group in WoW people will start to bail on the group. I put that down to people wanting to be carried. While I've not seen a great deal of it happen in GRW I did see it happen. I would hate for that to be 'the way' it goes.

Gaming with these guys was great, planning, coordination, execution, fun.


It may only have lasted for a few missions late/early in the a.m. but was well worth it. And if they ever read this blog and recognise themselves from the pic.... the helicopter incidents had me cracking up.

I also got to try out the new free assault rifle, the SIG556 Llama. I thought it may be better than the freebie division rifle but the tradeoffs are not worth it(imo).


  I'll be sticking to my usual.

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