Sunday, 18 August 2019

Remastered....

There's a number of remastered games due out that I've an interest in. Three have been mentioned in the gaming news in the last week. Commandos 2, Preatorians and System Shock 2.

I liked the original Commandos game, more than the second and third even less so. That didn't stop me from picking them all up cheap on a steam sale a good while ago. 


Nostalgia and a quick reload of old saves was enough of a retro experience. The games are very much of their time and a remaster of the second seems to be aimed as a nostalgic trip for past players. That and seeing how many platforms the remastered Commando's 2 is going to hit, may seem to some as a bit of a nostalgia driven cash in..... It's a good game I just don't see how much of an interface/control tweak they can do to make it a better version that players want today. Time will tell. 


Pretorians is a game I recall as being hard(ye olde guide). Hard in a way where your unit limit is just about enough to complete each mission/scenario. A good challenging game. One I'd prefer over the Commandos 2 remaster. It had a good soundtrack as well. All my old saves are dated between March to July of 2003 so I'd say I got value from the original purchase. Unlike Commandos I never got another copy of the game. I'm thinking that this new version could be the one I can get retro nostalgic with.


And last but not least System Shock 2. I've waffled on about my previous experience of the game. An updated "enhanced" version would be great to play as the game does have atmosphere in spades. Updated graphics can only add to that.



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With Pretorians on the mind I got the original CD version of the game off the shelf. While it's been pretty much been staring me in the face for years I've never tried it again. Popping it in the drive on my pc (hassle I had getting a DVD drive spec'd on a pre-order PC) it worked/installed a charm, no hassle whatsoever! It seems weird needing to have a disk in to play a game. Retro is retro. I'm surprised how well the install went with Windows 10. Being an older game on an modern PC the loading screens were a blink of an eye. What did take a while was video reading from the CD!

The game play's well, the un-patched(v1.02) straight off the disk worked best for me. Updating it to v1.04 was no hassle and the patch can still be found online; But it screwed up the intro/graphics and needed a tap on the escape key to get past a black/blank screen; Other occasions needed the process killed and a relaunch.

Depending on the game version some saves wouldn't load for me so saves are version dependent. So that has me wondering if the remastered version will have problems loading up my older original saves. For Nostalgia it was fine to faff about with the CD version but if you need to dig deeper with a patched version it will be more of a hassle,m not only with saves but with game mechanics.
Pretorians V1.04 patch details are here:

Praetorians Patch 1.04 - Details

War machines no longer refuse to attack an enemy that is already sustaining heavy ranged attacks.
A message was not being displayed correctly in Fear the Eagles, it will now.
Bowmen in defense towers could stop responding, this is fixed.
Corrected a missing slash when experience points are highlighted (German).
The Wolf and Hawk no longer freeze when ambushed Hunters are nearby.
Fixed some situations where the German Cavalry could get stuck.
User name no longer can be the same as a CPU player when hosting a game. This had the side-effect of confusing unit control and ownership.
Fixed some situations where Bowmen in defense towers could stop attacking.
"Save Sequence" button no longer shown after playing back a recorded sequence. Resaving the sequence would corrupt the file.
Signal Allies is now functional when enemy/allied troop are selected.
Mirage no longer halts inferiority or keeps the game from ending.
Alt-F4 while in the Stats screen after winning a mission, will record the mission as completed.
When launching from lobby like Gamespy, the game no longer automatically includes the CPU players configured in the previous game. This used to prevent human players from joining the game from the lobby if the total number of humans + CPUs exceeds 8.
Demoting with multiple troops selected no longer fails if one of them is light Infantry.
Ladders built by different civilizations are now correctly grouped under the same icon and selected with double-click.
Repeatedly hitting space while the app is restoring from minimized state could cause side-effects when the Accept / Cancel dialogs are up.
German Cavalry's Impale charge can now be cancelled.
Joining troops that can be joined no longer causes the "Impossible" sound clip to be played in some instances.
Demoting with multiple selection containing light infantry is now possible.

Time to faff about with some more old game saves.

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