Thursday, 15 August 2019

STO....


A recent daily routine has evolved for my main. Summer event daily for dilithium and marks, phoenix event for it's vouchers as well as gaining the Red Matter device for my ships; Finish the dailies off with a jaunt in the Arena of Sompek for it's voucher.

With all the recent ship module/weapon upgrades I've burnt through a lot of dilithium; So getting some more back while the summer event is going isn't a bad thing. Likewise the Phoenix event, I'd discounted the red matter device before but getting more though the event is easy. The real grind which I don't consider a grind is the current Arena voucher/rep reward. Why am I pro the new rifle reward now? I watched a review video from STOunrefined, but it was a phrase he used that clicked with me; Essentially claim the reward and maybe in the future it could be useful. That sentiment is me all over as well. If I'm doing stuff daily then adding one more element isn't that big a deal. Mix all that in with the daily endeavour system and it's a process that can be lengthy enough. But because it's so varied it doesn't fell like it takes a long time. 40 minutes, maybe an hour maybe less. More fun than any kind of grind feeling. I've had longer and worse in WoW.


I've also added in a few Omega mark, Borg bashing TFO sessions to claim several kinetic cutting beam's/rep reward. I've reworked my active ship roster to remove all the 360 cannons for 360 omi/specific beam weapons. Beam weapon synergy, or as much as possible given ship setup. 


It's a shame that you can only equip one of each type of 360 beam. I've settled with a cross section of damage, Omni beam 360, damage specific 360 beam and kinetic cutting beam being the common trio added(Martok 360 for those of a Disruptor persuasion).


So with the ship fit tinkering changes I've also added in a few other modules to complete space sets. I can now group my active ships into 5 groups from 'best' to 'worst' DPS.

First my current main:


The next two, second best:


The next two are useful but not fully upgraded in module levels:


The nest ship is one I'd have added to the last last group but then I'd have added a T-5 Upgrade to a duo of T6 ships. The Tholian Meshweaver, good as it is, even fit tweaked is still a bit 'lesser' of a setup. It may not be much worse, but it's still lesser to a T6(start internet starship debate!).


And then lastly the (most utterly useless yet) absurdly fun cannon build:

I've seen good cannon builds, I've seen great cannon builds but to pull it off on a ship you need the best gear. I do not have that. Last position it is.


I'm not sure if there's much more tweaking that can be done to them. Maybe I'll learn something new that I can act on. For now they are 'done'.

I've been toying with the idea of getting my main into a Fleet/Armada and while fleet invitations are as spammed as guilds in WoW, there are one or two big names that keep popping up. Time will tell.
Fleet modules could be the next step for me.

Tuesday, 13 August 2019

STO....

Part of STO's quirky nature can be some surprising animations. I've noticed a few glitchy cloaks in the game, this one on an NPC during a mission was screenshot worthy. Maybe it's looking for Dr. Strange!


Sunday, 11 August 2019

STO....


I've been doing more changes to what I consider my two best ships. My old main ship(Vorgon Heavy Escort) and it's replacement(Risian Corvette). Both oddly enough gained through the summer event. Seems apt in a way. So a bit of time in further streamlining their fit in order to do a few more rounds of DPS analysis. All in all it doesn't change the Risian over the Vorgon previous results; But I needed to see how these tweaked ships would do on the second (mid) level of TFO difficulty. In a way STO's TFO difficulty scale a lot like WoW's dungeon difficulty. Normal(STO)/Normal(WoW), Advanced(STO)/Heroic(WoW) & Elite(STO)/Mythic(WoW). However I'd say in reality STO's difficulty is higher each level up. *titles for comparison only*.

So yea, I ran both ships through Advanced on the same TFO a few times. I'm a believer in each ship having it's own permanent fit. Both fits work but I'm against having a fit that I switch between ships. That's a me thing and a huge skew in data analysis. All that said I do enjoy each. Got the Vorgon up to just under the 16.5K mark(ish) and the Risian to around the 20k(ish) mark.



I'd been tempted to bring the Bajoran Interceptor into the mix; The ship and it's set would prove to be worthy. But I decided against it, in this testing that interceptor would be a fraction behind the Vorgon. Maybe worth the effort but only if there wasn't such a big gap between the Vorgon and the Risian ships. I'm still bummed out about the Cannon fit Fek'Ihri S'Torr Warchip, pity it's not up as a contender.

While I bemoan the mothballing of my previous ships the Vorgon is the hardest to part with. It's fit is like my old way of ship fit thinking. The Risian the new. I appreciate true ship sets now more than ever. Sentiment aside I've super happy with the ship that's top dog now. Like I said both were from the same event so there's a symbolic handover there. I also think I'll be sticking with Advanced TFO's over Normal. There more educational on the current game meta, more rewarding and more action packed for fun. I'd dare not do an Elite TFO, I'm sure I'd end up being scrapped off a boot!

It'll be interesting to see what the next free ship will bring. The new episode reward, then the Winter event and then the 10th anniversary.... Interesting times ahead.

Thursday, 8 August 2019

No Man's Sky....

A new epic trailer for another epic update to the game.


It's been a long time coming. 'Beyond' will be released on the 14th. It seems like it will be more than worth the wait. Yet I still can't bring myself to be excited about it. I've never wanted to share the game world or play experiences with other players MMO style, so nothing new there for me.

The updates and changes look to be good, great even. A game with this much support after it's start, really is something to behold. I can see it living long into the future with multiplayer.

Best of luck if your into it. Yes I'm probably missing out. In the back of my mind I can't shake the once bitten twice shy feeling. I was into the game and had that journey taken from me, no updated features can give that back.

I'm not bitter, they had to do it for the game, it was an inevitable change I never new was coming so it hit hard. Angry at lost time/energy/gameplay, sad that the experience, my experience, my own procedurally generated journey was taken away from me. That means nothing to anyone else but it was everything to me and my gameplay; That's all.

Maybe I am bitter about it, I thought I'd let it go for the most part. Now I'm reminded with every patch of what I should have had. That special journey, my own finality.

I hung on for a long time to test patches in some form of hope to rekindle the spark. That never happened. The game got uninstalled.

Everything I see and read about the game is great, better, vastly improved yet still does nothing for me.

Twice bitten twice shy.

Maybe in the future I'll finally let it all go and start from scratch. Starting with nothing I'd have nothing to lose. Take a starship, keep it simple, enjoy the journey....

Battlefield 1....

Machine guns..... Lots and lots of machine guns..... All hail the bullets from fully automatic weapons!! The theme of the week has finally changed!! Weapons have been and are indeed free.

I was so happy with the latest change from 'Back to Basics' to 'Rush' mode I dropped to my virtual knees and virtually cried.

Pass the ammunition!

Wednesday, 7 August 2019

STO....


With a lack of interest in other MMO's(WoW and Eve Online) in my gaming lineup; I've found STO moving from casual fun once in a while to a daily login. With more and more time. Not just because there've been events requiring a daily task, but to spend time in, faffing about and enjoying. The more time I've spent in the game the more I'm reminded that Star Trek Online (to me) is more a celebration of all things Star Trek. Like a giant interactive convention. Role play if you want, captain who you want how you want in whatever ship you want. Each player enjoying their own adventure, solo or not. It's all about the experience. You can be as immersed in Trek as much as you want to be.


This last week STO I've been all about upgrading my mains ship fits to get as much practical DPS out of each. Doing this I realised it's exactly what I'd be doing with WoW characters. WoW's loss is STO's gain. While I'm not as into it as much in STO as I was in WoW, I am still into it. My main is the only character that has a range of well fitted ships on par with being a max level. Most of my alts have that one main 'good' ship. I could just stick to one ship per character, but there's more fun to be had with different ships/fits. My main is where it's gotten some serious attention.

Unlike wow STO isn't modable. I have always felt daunted at the use of the external DPS program but I took the plunge. All in all it was easier than I thought to setup and use.

Install the program (https://dps.shivtr.com/pages/STOSCM   /   https://www.sto-league.com/guides/).
Start STO's launcher and add in a command line under 'options'(-noautorotatelogs).
Launch the DPS Combat meter.
Log in and enter STO proper.
Each login requires a console command that can be hot keyed so that combat logging can begin(/combatlog 1).
Play the game and combat will be logged.

That's really it. Finish the game and in the program select the combat log and see the data.

It's not all after action reporting. The button allowing the real-time parser is great for seeing you and your groups DPS during actual combat.

My main has had a clear out and dry dock of ships, leaving him with 7 that can be selected. 3 of those are not up to scratch. 2 T6 and a T5-Upgrade but all three are only fitted up to level XII(12) weapons/modules. So not fair game in a DPS test and I doubt I'll upgrade them. The only reason they haven't been dry docked is that they do have a semi decent build; Just not top of the line....
This leaves 4 ships.

The same character with the same traits, I ran the remaining 4 ships through the same TFO multiple times; With a few exceptions here and there to see overall levels of DPS in comparison to random groups. Not scientific but it's an good indication.

So my two best ships, the Vorgon Xyfius Heavy Escort and the Bajoran Interceptor have both been pushed down by the new Risian Corvette with it's 4 piece Discovery set. It just pips them on the DPS output.


Not by much, all three ships are the same build more or less. Overall the three could be averaged out around the 10k DPS mark. For a PvE carebear with no meta build knowledge, from what I know as a complete casual, that's not bad.

I admit I did give a bit of a whoop when I saw the numbers from the first combat log analysis. Proof in the pudding as a solo casual that I was bringing DPS to the party.  I'm happy with that knowledge and these ships.




All of the above has me thinking that I can trust my gut for ships/fits and run with how things 'feel'.

The last ship is one I thought would have had bigger numbers with, but no...


The warship with it's cannon build in a TFO 'feels' like it shreds!


But there is a lot of other beams and bolts flying about in space. I may be seeing lots of large numbers in space but the DPS logs prove the ship and fit to be more bark than bite. All show, half the substance. An illusion in a group with higher DPS. I was a little disappointing.

It's a fun ship to fly, really fun; Like a Porsche on a race track. But in a TFO the Porsche doesn't handle the weekly shopping haul. It's not practical no matter how fun it feels. The numbers prove that.

Proof also that confirms what I've read in chat numerous times, which I had discounted "Ships with cannon builds suck".

All in all, I still can't shake the 'feel' that any other fit on this ship is wrong.

The ships chain gimmick to drag enemy ships behind and roast them with the flames from your engines is also an addictive trait. The ship is fun.... I wish it had the DPS.


With all these numbers and graphs I've come to a few conclusion on the make up of PUG TFO groups.

There is usually one or two elite players(or their alt) who know the Meta and how to get max DPS out of their ship/fit/traits (15K+ in DPS). Most higher DPS players run content within their Fleet/Armada.

There's another player or two in the middle ground like me(5ish to 12ish K DPS). Players who have a bit of savvy knowledge and can upgrade/buy gear to up the numbers. Maybe use traits but cover the jack of all trades methodology.

Then there's the bog standard player who uses the weapons the ship came with, slaps on whatever is in inventory even if there's no synergy. No upgrades and bits missing from the fit. Jalopy in space. I'm not assigning blame for that, all players start from somewhere and learn what they learn or not.


I still have a built in intolerance (from my WoW days) where if you ran a dungeon once you needed to remember every detail/group need/positioning/tactics. So if a new TFO is out and a few month's pass, it's my default position/brain hardwired to automatically noobify anyone who 'appears' to not know whats going on with it. Harsh on all counts, regardless of DPS count, yet true enough. As I've said previously, STO is an adaptable game allowing for different levels of players to join together and accomplish content. I've yet to do a normal TFO and fail it or been driven from it due to difficulty. Maybe once in a more 'pro' encounter ages ago. Fun is fun in different ways to different players. And all this stat guesswork is just that guesswork. Guesswork is guesswork, Interesting guesswork. I'm learning slowly as well, stats and attitudes. 


The summer event is done and with it I've gained a new primary ship and it's fit.

The upcoming road-map of the game is promising in content and rewards if not the overall theme(for me). I've no interest in the Arena of Sompex or it's rifle reward. I've also no interest in the 'August' lockbox's.

I do have an interest in the new TFO for September's content due to it's rewards, specifically the new T6 ship. The Patrol system revamp, with luck should provide good ongoing content and should be interesting to see. October's Kobayashi Maru is also good content and rewards some sort of deployable drones this time round; More info on that reward needed.

Novembers Featured TFO is probably an extension of the September T6 ship grind reward from 'Awakening' to finish off that story-line.

Then we're into December and the usual Winter event with Q. That event see's yet another new ship but given that it's the same Fek'Ihri racial as my cannon build above I'll be hesitant. I'll do the event and claim the ship but I need to really see the stats and what gimmick is has. I presume there is one.

Then the big one. STO's 10th Anniversary in January. I hope the celebration lineup in game is as epic as I think it should be. Teased with the line "Ships you've been waiting for...". I only hope that things are free, involve no grind.... And.... Are not store specials.


Monday, 5 August 2019

Battlefield 1....

A change at long last!

Torchlight( & Torchlight II)....


One of this month's Games with Gold on the Xbox One is Torchlight. I'd not really played it before but was curious due to having played the second game. It's been a while but I've good and fun memories of the second game; Just never enough to dive back in.

Torchlight 2 - Phase beast challenge:


So in claiming and downloading the first game I was more curious how it compared to the second than anything else. Torchlight may be older but is still a good game. In some ways more character/narrative driven than the second. In the second your more of an adventurer out to .... well adventure, no matter what you come across. Fist in the air while reciting "for the looooooooooooot". Not a bad thing.... just saying. The story in the second game wasn't a main priority for my playthrough. Loot on the other hand..... Mmmmmmm loot. Getting into the first game now lets me see where both the style of art/gameplay has come from and why the second is the better, improved, more polished game.

My main character in Torchlight II was all about dual pistols but this time round the character I chose was melee. Handled better than I thought. So a melee character in the second might be worth a return and try. Worthy as a thought process/motivation to get back into the second game at the very least.
I didn't get far in the first game and that's down to my decision on time being better spent gaming elsewhere. The first like the second game is worth playing if your into this type of game. 

Torchlight(Xbox) - Orden Mines Start


I've a feeling that the more I played through the first game, my thoughts of  'that's done better in the second game' would only increase.  That's not to say I wouldn't spend more time in Torchlight. Mood and opportunity may change my mind as much as any game mechanic. I'm just glad I played the second game first.

Torchlight 2 should be out on Xbox around now. The last date I saw was for a release date of the 4th. While I'll be sticking to the PC version(if I do go back to it) it's nice to see the game get ported to consoles.

Saturday, 3 August 2019

Battlefield 1....


It's still the theme of the week, Back to basics. It's like they want players to be so numb to this that they'll wander off and play Battlefield V. I'd rather play anything else. Getting any other match mode takes way too long; If your lucky you get a server with a space/slot free but then see it's filled with OP players overenthusiastic 'glad to get a game'; Who show this by absolutely ******* the face off  other players.  If not you find yourself waiting for a long time or doing the theme of the week. I'm impatient and go with the random hordes in theme of the week. I've got fully automatic weapon withdrawal syndrome!

I reached level 50 with the Support class and hit 50% XP with the overall 99 to 100 levelling. Last push is always the hardest.

Still, matches were had, not all bad, some good multi kills:

Friday, 2 August 2019

Hitman 2....

While I'm glad to have completed the latest Elusive Target, like most of the legacy ET's I've been very unstealthy with their take downs. Familiarity breeds contempt as the saying goes.

Nice to get the Undying suit.



Thursday, 1 August 2019

ETS 2....


I've completed the 10 personal deliveries. It's a good event with no specific constraints on deliveries.  With so many more in game rewards to be gained with the community rewards, I'll be doing as many more as I can. 



Looking at the community level so far I think other players are like minded! Almost half way there...

STO....


I've waffled about my opinion of the Discovery show before so I won't drone on about it now. What brings this all back up now is the new trailer for the next expansion of the STO universe(the multi-part, expansion-over-time).


I'll be bringing my main through the new content, blinkered to the prize at the end. With luck the story'll spark the sci-fi part of my brain more than damage ..... any other part..... 

Klingons Aliens steal Federation Earth/'your sides' tech, something something fix the 'tech'. To save the universe doing system patrols, TFO and earning a new T6 Elachi ship by completing this new 'episode'. New ship motivation eh.... eh..... All this on September 10th. Plenty of time to enjoy the current ship and mess about with other ship mastery unlock options.

That's a lot of new earnable ship acquisition recently. Not saying it's a bad thing but that's the 3rd earnable ship this summer. T6 ship token, summer event and now this. Too much of a good thing? Not sure.

All that aside I've been having a blast in the latest summer event ship. Maybe not 100% accurate or effective but still tons of fun. A few more item upgrades have helped to increase the 'ol DPS and I'm making good progress with the ship mastery. My experience with the ship is almost as much fun as I recall in the Bajoran interceptor.


I've been surprised at my survivability in TFO's with the new ship; Better than it has been in others.

Wednesday, 31 July 2019

Euro Truck Sim 2....

A new theme based event. I was only just wondering if there was something coming up like this for the game. I think there's some 'slight' brand placement.


The rewards for your effort is the Goodyear DLC itself. One moment while I do some deliveries!


Full details here: Event: Goodyear Roll-Out!