While I've only played a few levels in game with the class, overall it's been fun. I'm biased and lack the finessed nuances of the games min/max 'serious' gamers. I'm all about overriding brute force firepower. Firepower and electric relic. The main weapon of the class is a ships cannon used as a shotgun. Whats not to like.
I really like the looks, the aesthetics of the class are great; The abilities even more so. They really fit with the class and make it fun to play. That's not to denigrate the capes.... The capes are cool.
While the notes say there are more pet slots... I already had the max of 50 and there were no new pet slots. The second I got my new character in game I was hit with the 50 limit and was asked to ditch a pet. Not a fun thing after you've just selected a new pet for your new character.
The resource of the class comes from chance drops from enemies; That chance is high. Maybe too high! (Jinxed it!!) As the main dev blog says "Doubloons have a chance to drop upon striking enemies with any attack or skill. Unlike most resources, the Doubloons must be physically collected in the world, so positioning and awareness of a fight is critically important.". It's an easier system than it sounds. I had no problem with it at all. The only annoying thing is that once the meter becomes full and there's no more enemies to kill, the area still has Doubloons that you can't be pick up. That's a very OCD me thing.... Drops I can't pick up lead to me overusing abilities for no purpose other than to pick up items that I don't really need to pick up.... OCD for sure. I'm sure I could learn to visually block out their animation but yea ..... OCD.
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