It's the room effects that come with the RNG that can compound the situation. Like having a room with three void rolls; Not only are you hoping for the best of 1 to 3 (3) but you wish that you could roll a 5 or 6 to help repair that room. Only to have all your dice roll over to all go void and disappear with no hope of a re-roll. Then again if everything were to go correctly and luckily the game would be over in 6 turns....
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