I'll re-post the patch notes here:
Community Announcements - JessBethesda
Fallout 4 1.3 Update - February 1, 2016
New Features
New Features
·
New ambient occlusion setting, HBAO+ (PC)
·
New weapon debris effects (PC NVIDIA cards)
·
Added status menu for settlers in your settlements
·
Added ability to rotate an object you are holding with
left/right triggers and pressing down on left thumbstick lets you switch the
rotating axis
·
Improved "ESDF" keys remapping support while in
Workshop mode (PC)
Gameplay Fixes
·
General memory and stability improvements
·
Improved performance when looking through a scope
·
Fixed issue where player could warp to a different location when
aiming
·
Companions can no longer get stuck with radiation poisoning
·
Fixed an issue where Vault 81 residents would not dismember
correctly
·
Big Leagues perk now displays calculated damage correctly
·
Fixed issue with third person camera not displaying properly
after exiting certain crafting stations
·
Fixed an issue where subtitles would occasionally not update
properly
·
Effects will properly be removed on companions when items are
unequipped
·
MacReady’s Killshot perk now calculates headshot percentages
properly
·
Fixed an issue with NPCs getting stuck in Power Armor
·
Fixed a rare issue with companions getting stuck in down state
·
Second rank of Aquaboy now calculates properly
·
Fixed an issue with resistance not always lowering the damage
correctly when added by mods
·
Enabled number of characters available when renaming an item
(XB1)
·
Fixed issue with player becoming dismembered while still alive
·
Robotics expert is now usable in combat
·
Stimpaks can now be used on Curie after the transformation
·
Playing a holotape found in wilderness while switching point of
view no longer causes the screen to blur or controls to be locked
Quest Fixes
·
Fixed an issue with "Taking Independence" where the
minutemen remaining from the battle against the Mirelurk Queen would not gather
in the Castle
·
Fixed an issue where invulnerable characters would get stuck in
combat
·
Fixed an issue where Preston would send player to a
settlement instead of a dungeon as part of a Minutemen quest
·
Fixed an issue where Synths could attack the Castle while the
player was friends with the Institute
·
Fixed an issue where killing a caravan would leave a quest open
·
Fixed an issue where Dogmeat would stay at Fort Hagen after
"Reunions" was completed
·
Fixed an issue where the player couldn't talk to Desdemona to
complete "Underground Undercover"
·
Fixed an issue where the player could get stuck exiting the
cryopod
·
Fixed an issue where the player could no longer get Preston as a companion
·
In "The End of the Line," fixed an issue that would
prevent the player from killing the leaders of the Railroad
·
Fixed an issue with Minutemen quests repeating improperly
·
Fixed an issue where the player couldn't get back into the
Railroad headquarters after being kicked out of the Brotherhood of Steel
·
After finishing "The Big Dig," fixed an issue where
Hancock would no longer offer to be a companion or help with the "Silver
Shroud" quest
·
Fixed an issue with obtaining the Dampening Coils from Saugus
Ironworks before going to Yangtze
·
During "Unlikely Valentine," fixed an issue where the
player could be blocked from entering Vault 114
·
In "Confidence Man," Bull and Gouger can now be killed
·
During "Taking Independence," fixed an issue that
would prevent the radio transmitter from powering up
·
In "Human Error," fixed an issue where killing Dan
would cause the quest to not complete properly
·
Fixed an issue with "Tactical Thinking" where leaving
dialogue early with
·
Captain Kells to reprogram P.A.M. could cause quest to not
completely properly
Workshop Fixes
·
Fixed a bug that would cause settler counts to appear
incorrectly
·
Fixed an issue that could prevent the player from setting up a
supply line in settlements with a high population
·
Improvements to snapping pieces together while in Workshop mode
·
Fixed an issue that caused powered items to stop functioning
permanently if its power source was ever removed
·
Player can now build workbenches in their Diamond City house
·
Building wires no longer uses up copper
·
Fixed issue with certain settlement attacks not generating
properly
·
Fixed an issue with settlement happiness calculations
·
Settlers assigned to weapons stand will now stand next to it
·
Diamond City house now shows
provided power
·
Repairing items will now correctly consume resources
·
Fixed an issue where companion would ignore commands at workshop
locations
·
Fixed an issue with crops appearing destroyed after saving and
reloading
Thank you for your
continued support. If you have feedback to share, contact our support staff
here:
http://help.bethesda.net/app/fallout_feedback
http://help.bethesda.net/app/fallout_feedback
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