Tuesday 2 February 2016

New Patch for Fallout 4, out of Beta and on general release....

I arrived home to see that Steam had deployed a new patch for Fallout 4. Thankfully it is now a proper patch and no longer in beta form. It seems to cover most of the reported quirks and "strange" happenings players have been reporting.

I'll re-post the patch notes here:


Community Announcements - JessBethesda
Fallout 4 1.3 Update - February 1, 2016 

New Features 
·                   New ambient occlusion setting, HBAO+ (PC) 
·                   New weapon debris effects (PC NVIDIA cards) 
·                   Added status menu for settlers in your settlements 
·                   Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis 
·                   Improved "ESDF" keys remapping support while in Workshop mode (PC)
Gameplay Fixes 
·                   General memory and stability improvements 
·                   Improved performance when looking through a scope 
·                   Fixed issue where player could warp to a different location when aiming 
·                   Companions can no longer get stuck with radiation poisoning 
·                   Fixed an issue where Vault 81 residents would not dismember correctly 
·                   Big Leagues perk now displays calculated damage correctly 
·                   Fixed issue with third person camera not displaying properly after exiting certain crafting stations 
·                   Fixed an issue where subtitles would occasionally not update properly 
·                   Effects will properly be removed on companions when items are unequipped 
·                   MacReady’s Killshot perk now calculates headshot percentages properly 
·                   Fixed an issue with NPCs getting stuck in Power Armor 
·                   Fixed a rare issue with companions getting stuck in down state 
·                   Second rank of Aquaboy now calculates properly 
·                   Fixed an issue with resistance not always lowering the damage correctly when added by mods 
·                   Enabled number of characters available when renaming an item (XB1) 
·                   Fixed issue with player becoming dismembered while still alive 
·                   Robotics expert is now usable in combat 
·                   Stimpaks can now be used on Curie after the transformation 
·                   Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes 
·                   Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle 
·                   Fixed an issue where invulnerable characters would get stuck in combat 
·                   Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest 
·                   Fixed an issue where Synths could attack the Castle while the player was friends with the Institute 
·                   Fixed an issue where killing a caravan would leave a quest open 
·                   Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed 
·                   Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover" 
·                   Fixed an issue where the player could get stuck exiting the cryopod 
·                   Fixed an issue where the player could no longer get Preston as a companion 
·                   In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad 
·                   Fixed an issue with Minutemen quests repeating improperly 
·                   Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel 
·                   After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest 
·                   Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze 
·                   During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114 
·                   In "Confidence Man," Bull and Gouger can now be killed 
·                   During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up 
·                   In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly 
·                   Fixed an issue with "Tactical Thinking" where leaving dialogue early with
·                   Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes 
·                   Fixed a bug that would cause settler counts to appear incorrectly 
·                   Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population 
·                   Improvements to snapping pieces together while in Workshop mode 
·                   Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed 
·                   Player can now build workbenches in their Diamond City house 
·                   Building wires no longer uses up copper 
·                   Fixed issue with certain settlement attacks not generating properly 
·                   Fixed an issue with settlement happiness calculations 
·                   Settlers assigned to weapons stand will now stand next to it 
·                   Diamond City house now shows provided power 
·                   Repairing items will now correctly consume resources 
·                   Fixed an issue where companion would ignore commands at workshop locations 
·                   Fixed an issue with crops appearing destroyed after saving and reloading
Thank you for your continued support. If you have feedback to share, contact our support staff here:

http://help.bethesda.net/app/fallout_feedback

No comments:

Post a Comment