Saturday, 21 December 2019

STO....

The remaining seven ships have been completed; In terms of their mastery at least. Again as a tactical player I've always discounted using science heavy ships with him. While I wasn't surprised by the Krenim and Lukaro ships lack of punch using the ad-hoc fit, it wasn't the worst experience ever.


Between the two I think the Krenim ship has a better feel for doing DPS/science abilities but it's such a whale in space. Not a friendly ship to manoeuvre at all. The Lukari ship was nippy enough but lacked the punch the Krenim had.


It wasn't till I got into the Temporal Multi-Mission Science that really brought the sense of what science builds are about. Granted it required a bit of extra faffing about with crew stations but it was worth it and really felt like a different experience. A good one, almost great, I'd even go so far as to say that Science builds rock....


Very much makes me want to revisit my Temporal agent-science main and do out a proper build. I think the time and effort for that is very strongly worth it now.


The other Temporal ship was the Dreadnought. Slow and almost as unwieldy as the Krenim ship it was a mixed bag of 'meh'. I like having extra DPS from hanger pets but overall I'd rather be back in the multi-mission science.


For paid ships, even with free zen and bought though the store, I still find it hard to get ships like this to be 'good' without needing to put in huge time and effort. Both with researching(for me, about playing a science character) and in gaining the needed fit/skills/officers. Pay cash for a ship, hop straight in and it's usable; Even with half the modules missing but it won't be an overpowered ship and it won't function or feel like a hot knife through butter.

I've said it about the game before but I don't see any "pay-to-win" in the store bought ships. I've tested fits on event gained and store bought ships and 90% of my roster is still event ships. Yes I'm a casual player and yes the game is casual friendly, very fit forgiving. Also there are so many overpowered players in the game now that they can carry a group. 


With those ships out of the way the double XP weekend kicked in to help level up three more ships a lot faster. The Breen Chel Boalg warship was at least in my view a lot like a glass cannon, all DPS and no survivability. It didn't win me over.


The Vorgon Carrier was an even slower pain to use than the previous large heavy ships but did bring the DPS to be useful. Just not enough to make me want to do more with it.


And lastly the Vorgon Dreadnought. Faster and still as effective as the carrier but the speed didn't do anything to make me want to use it any more than the slower carrier.


So at the very least I've a bunch of extra mastery traits to pick and choose from. Maybe in the future some extra knowledge or game change will make for some usefulness from these. Not to mention a greater understanding of practical science ships in space.

The double XP weekend has only begun and it feels a shame to waste it; Since my main has no more ships to master (till the next event ship is claimed on Sunday), I might just take a trip or two on my science main(alt).


I think this is another franchise crossover I'd not seen before, kudos to this Avatar:


And Kudos to STO for the change to the memorial.


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