A gamer blog, enjoying a casual carebear gaming experience with a grain of salt.
Monday, 31 August 2020
Radio Commander....
I've been hitting the game a good bit since I last blogged about it. Over the last week and especially the weekend. I've now completed two full campaigns.
Today saw the end of the second of those. While there's scripted elements to the campaign(there has to be for a narrative to play out); There's enough elements of variation/luck/chance and RNG to make it enjoyable in victory. To bring me back for more. To try a new campaign and see how things play out again.
Yet since my second run has been done I'm not sure I can shoot for more perfection in any further runs. It's not that kind of game for me. Given the story that plays out it's apt as well.
Steam says I have just over 17 hours on the game. I'd say that's 7 hours split up pottering about between last October when I got the game and now. With 10 hours between the two campaigns this week. Not bad for a short enough, cheap yet detailed strategy/management sim.
Campaign one this week was very much a getting used to the game again. Seeing the new management side of it as well. Not a bad run but one I knew I could do better.
So second time round there was improvement. Except on mission 7, where a major defeat seems scripted and can't be altered.... 1 star is all the stars your gonna get on that map. I'd be surprised if it wasn't.
I've gotten as much as I can from the game for now. If things get changed maybe I'll be back to it. Maybe I'll get back when I feel the urge for some extra custom missions....
VR in this game won't do anything for me. Looking around a tent, cave or open air camp is too limited. Using a controller as a hand set; Novelty if you happen to have the game and a VR headset. Good maybe if you have a VR headset and not the game but a hard sell the other way around. The games good don't get me wrong. Game is good but it's not buy a VR headset for it good.
The games not perfect but better then the majority of complaints against it.
Where some see flaws in the game mechanics I see it differently. The game assumes you know what your doing. You have to interpret achieving mission goals by whats happening and what you need to do(order units) rather than what you can do(tell units to run all over the map). Players are trying to do too much outside the box thinking n situations and get hampered when the simulation elements kick in. You have objectives and you radio orders to your units to achieve them. You have a map and overview, the units have you and the steep ground to hump over. This game isn't Command & Conquer. The real fog of war is communication or lack of it. Don't ask a unit where it is and it's map marker isn't going to be where you think it is.
Enough waffle form me.
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