Tuesday, 4 December 2018

Battletech: Flashpoint....

While I may have waffled to much in my post yesterday; There's nothing like a bit of video to really show a flashpoint. With it's consecutive combat/damage carry over(part one and two).

Doing this flashpoint showed up another funny quirk of the game. This flashpoint had me make a decision on weather to claim a Star League era mech(a griffin). The story line is big on if you take the mech or not. I chose to maintain my companies honour, stick with the contract and leave the mech.
Only, I completed the flashpoint and was granted the mech as one of the additional rewards; Like it was just another piece of salvage of no great value or significance.

I can live with that kind of "quirk".


Maybe the stolen mech would have been a better or rare variant of the random rewarded mech?

A new patch out today (v1.3.1) has a line dedicated to this mission:
"Flashpoint: Fixed an issue that caused the user to gain reputation with House Liao and lose reputation with the Pirates after completing the Branch B mission of the Criminal Minds flashpoint."
I've not noticed this but I was aiming for gaining rep with Liao by destroying my rep with pirates so I think I'd have overlooked this regardless.

Anyway on to the video. Battletech: Flashpoint (Criminal Minds), all three parts:

I suggest increasing the video settings(if not already) to help with reading the text....

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