Monday, 5 July 2021

No Man's Sky....



Writing this post was an ongoing journey over the last week, just like the game itself....

Fair to say status with NMS is "it's complicated". Same goes for trying to do this blog post.....



No Man's Sky has changed and updated so much..... I keep saying that and it's true; Saying it again now is an understatement. To coin a phrase, its a game that's "come good", indeed it came good a long time ago. So very much so(like here and here and here and here). It's far beyond(pun intended) what had been initially promised.


Yet I've never been drawn to it again. Not like the first time. The mystique got shattered fast enough. True also to say "you only have one chance to make a first impression". The game has always had my attention in one form or another; Just not so much in game the last ......few years.

So much time and effort in playing the game never mind blogging about it. So, so many updates. So many community members with so much content I couldn't and didn't want to keep up on. 
No Man's Sky can be all things to all players. Something for everyone and vise versa. While I still feel the same about the result of an update that reset my location. I never felt the awe of wonder that gave motivation to me at it's start. It's never been the same since, no matter the considered thoughts and reasoning on why. Play-styles, game mechanics, graphics; All personal perspectives, pro and con. 

Still despite years of pro's and con's the game can 'look good', even better with the latest update.



I'm interested to read about patch changes, understand the dev views etc; All well and good but it's still nothing that gets me into it again. That's my real quandary. I like the game, I want to play the game but as soon as I'm in the game I'm 'put off'; And at the same time not.... 
All very confusing and I'm the one feeling/blogging about it. If I can't explain it...... For me it's got everything and nothing. There's a compulsion and an aversion. 



The game now seems to have too much content. For me at least. Content I don't want or need in this type of game. That's no to 'dis' the good quality of life changes. Not that all the new content is pushed in your face as mandatory either. It's not. It's just hard to not trip over this stuff in game. Sometimes literally. It happens and the next thing you know your diverted; A journey from a journey that leads down the proverbial, metaphorical and actual rabbit hole. Exacerbated by the terrain manipulator.


I was happy to have my own ending(till I was moved); My own little corner, from my own journey to call my own. A place I found, chose to stay.... It's my involuntary removal, my forced eviction that really made me annoyed/angry. All my time, efforts, discoveries and experiences up to that point now meant nothing. I may no longer hold anger for it today but it was involuntary. I can never go back and see it again. That loss is still real to me.


Like Minecraft I don't do creative. I like to have value and meaning to game-play. It's all about immersion(for me). I get why some players want to 'just' do creative for building/creating without the grind. I get that. But I was sold on the journey of No Man's Sky. In this game creative doesn't 'do it for me'.

At the start like many I saw what I wanted to see and hype was real. I may not have been hyped but I wanted in.

It's been so long now that I think I think more about being irked, than about what life on the planet was actually like. I had only scratched the surface and it was gone.

The latest update may be a good place to restart..... Or continue?!? 

Starting again seems like to much effort for not enough payout. I've tried that before and it felt more of a grind than fun. As I said, the magical spark was lost. Mindset is key for a game like this. If you expect more and don't get it you'll be disappointed; Likewise if you 'just' hop in with no expectations you'll get more out of it. That's not to say that new content isn't worth it! 

Starting again and being faced with a crashed ship and repairs needing resource grinding, only to need to upgrade and enhance all equipment.... To start afresh, that's too much of a downgrade in the current save's quality of life. 

Continuing brings with it all my previous gameplay and emotional baggage. That's a me thing.
Continuing overall does seem a better option. Chosen again.... Shirley it's worth it(this time). To each their own. No wonder I blog and waffle on so much. 

 
So with the new update I did just that. To shake things up I wanted to see if I could find that old planet. At the very least it was an additional motivation to getting back into the game. One last try on that score. 

I knew the planets original name but no record of the system name. So I looked in all the systems listed in the discoveries log and the planets under each one. None showed 'my' planet. 

Screenshots of 'view-point discoveries' proved interesting to try and pinpoint dates to cross reference with my own old manual screen-shots; But again no real relevant, helpful information was gained. 

Signal boosters were a no go. As were portals.

Nothing I can see lists where the old base was. Looking back at screen-shot's of patch notes on reloading saves. There was mor than one patch that 'slightly altered' a players location. If it had happened to me more than once I'd have been really 'peeved'. 

As for the old planet. If I can't find the data entry I can't set a location and I can't find a way back(stargate would be the only real way at this stage).


I did come across some screenshots of my old discovery lists. Cross checking both old and new lists was odd; No matching lists of system names! So on the face of it a lot seems to have been renamed and altered. No record of those changes either.

There are no entries under 'removed' systems/planets so my sought after planet may still 'be in there somewhere'.... I guess?! Maybe it's been reset and marked as an unknown world, in an unknown system. So no help for easy relocating if it is.


So many questions and zero answers. Typical No Man's Sky(50-50 tongue in cheek with that comment). 

It's been nearly three years since I last saw that planet..... Yet my entire discovery, recent or otherwise,  lists every entry is 5 years old! .... It's not the only 'timer' in the game that's "off". The save file shows only (about)half of the Steam time played. Which is weird. The only other save I have is a Creative mode save with a few hours on it.


Maybe I should stop being narky about it. Forget the loss. Let it go. This was a last chance and a needle in a haystack. I tried. "Dear subconscious, let it go". Dámn you subconscious not that song!

Time to reload and find a new location....? 

Motivation is lacking. It's not like I don't have other games to play more meaningfully either! 

The next best planet I come across.....? 

Make it work for me instead of bemoaning an old loss......?

Maybe I'm a fixated obsessive compulsive... Or I want to like the game more than I do or can?!?

I'm a puzzle.


From hype, launch reality, journeying, patches, universe changes, pro and con expectations, it been a massive rollercoaster ride for sure. In game and out. I still have a gut reactionary feeling about this game that may never go away. Pro and Con.

Uninstalling the game to bring some form of real finality seems overkill to me now. I guess I wanted to cut my losses and simplify it's effect on me. Maybe that was a coping mechanism? Maybe I'm overthinking it all way to much..... (Waaaaaaaaaaaaaaaaaaay to much!!).

It's not just a simple case of 'just playing the game' either. It's too broad for that; Especially now. Years of updates later with all the additions.....

No more clinging onto hope of seeing a lost planet. Yea a real mindset change is needed. Rather than going after any form of objective I should do what I do in Minecraft. Just be in it. Enjoyment in it's doing.... For the sake of it. Find a new place to call mine!


A real change from Traveler to Wanderer.

Sounds simple. Yet so very, very decidedly complex...... For me.

Still it's about time to ditch the remaining game blame-game attitude, chip on my shoulder.... 

What better way to do that than to try something I'd never done before. Played it in VR 'mode'.


It was way better than I expected! One of the most immersive experiences I've had on a very practical level. 

The best sci-fi VR in cockpit shooter I'd played before was House of the Dying Sun. It was good out of VR and a real blast in it. No Mans Sky seems to turn ups that ante.

The biggest element to make it so is that you see your avatar grip the controls. Left hand on the throttle and the right on the stick. It 'feels' real and that's part of what 'makes' it real, immersive.


As for where I go from here...... I'm really still not sure. 

Setting up a base or even the freighter would feel like a chore. I think scaling back expectation is a key thing. Maybe I need to just potter about, see what happens and leave it at that... What happens, happens.

Time to go a wandering....

On a planet, by random happenstance I saw and claimed a crashed starship. Back on the freighter it was parked in a spare bay, sparking and smoking in the hanger. It's a ship with a lot of broken tech. Some I could half repair, some need new components. Nothing like a garage project to focus on. A goal for no other reason than to do it. Wasn't the game all about that in the first place. 


One thing is for sure; I'm more 'at one' with the game. Maybe I've finally 'let go'. 


As for how long that lasts.....

Thursday, 1 July 2021

Darkest Dungeon....


It's been a while since I last put in some serious time with the game. When the Circus came out it was interesting, if not fully my thing in the game. About this time last year I took a good stab at things(here and here); With last December being a good end of year review of my state of play. All PC based.

While I've not got the gameplay bug to plough back in I was curious to see it on Xbox. Darkest Dungeon recently became available on Xbox game pass so no better time to try it out for Xbox.

Like playing Star Trek Online, just getting a game on a different platform can be a 'different' experience. The same but different. Like STO, Darkest Dungeon on Xbox is the same game but changing a mouse and keyboard for a controller. Yea things do change and in turn the experience.

For STO the conversion/port made the version of the game on Xbox 'simpler'; Which can also be read as limiting or funneled into simplicity. It's still a great game but you'll never replace a keyboard with a controller and get the same results. Still fun and so is Darkest Dungeon.

Darkest Dungeon doesn't suffer form any keyboard pro/cons in the same way as the STO conversion; It's mainly a mouse operated game oon PC. So the game with a controller instead is so much more work to get the same results. So the DD on Xbox is the other side of the coin from STO. Controller = Conplex.

That's not to say it doesn't work. It's just work to get to remember what controls what. It reminds me of the old console cheats... UP, B, Down, right, A, ........ All to do 'simple' actions.


It makes me realise how good a job STO did on Xbox with the controller options. Darkest Dungeon by comparison is a lot more complex with controller button choices. It has to be to cover all the bases. While not un-intuitive, it is a learning curve for sure. 

Holding the trigger buttons for additional menu's, shoulder buttons to access the characters. Hopping in and out of map and inventory. BUT it's all mixed up with different options for those same buttons depending on your in game location. In a dungeon, in the Hamlet, in a hallway....


OK, it's not that bad but when in game and in dungeon there's enough stress(torches are burning!) without trying to mess about with controls.

It's still a great game to play. It's been an interesting look into the console version.

Wednesday, 30 June 2021

Need for Speed: Hot Pursuit Remastered....


Curiosity got the better of me. Looking at the remaster brings back nostalgia; So I hopped back into the game and it's world for a bit. Seeing as it was 'free' via EA Play through Xbox Ultimate Gamepass.... 


Just like it's original release I've had fun with it. The graphics at least in my view aren't that big a deal; I think it aged well so they're not enough of an upgrade for me to consider buying the remaster. Having played the game back in the day it's also not enough to start regrinding in game efforts again. Fun to see for free... 



On a harsher note; If I've not bothered to load up the original in years then I'm not the target audience for the remaster...... To play the original these days would need me to unpack an Xbox 360, as the old disk is not backward compatible on Xbox One....  That's effort. 

If I was tempted to play it again I'd just go get the remastered version on PC from Steam....

World of Tanks....

Well it got me back to the game alright, for about 3 minutes.... Of course they have to be 'purchased'...... What was I thinking.... Cool as the theme and tanks are....Sod that.




Tuesday, 29 June 2021

World of Tanks....

Well this is bringing me back to the game.... Just to see. Last time didn't go so well for me.

Just need to wait for the 14GB patch.....


Games with Gold....

That time again, more Games with Gold.


Conker Live & Reloaded; A classic of the classic Xbox era but one franchise I've never been into. I'm finicky with platformers. Either they click or not. Good as this one may be, even looking back with a retro eye, I doubt I'll play it. I'll claim it of course.

Rock of Ages 3: Make & Break; Another classic franchise and again another I've never been 'into'. While I can find humour in the Monty Phthon style I'm not a fan..... Heresy I know. It just doesn't do much for me. Still Monty Python is Monty Python, there are moments(like here and here). I'm not a total philistine.

Midway Arcade Origins; Has a ton of classics. I'll be hopping in to this and trying out some of them. Some being: Defender, Rampage, Smash TV, Cyberball, Vindicators and most of all Rampart.

Planet Alpha is by far the one game this month I'll probably sit down to spend time with. I'm not sure if I ever saw this in the past but given, as I've said, my 'finicky take on platformers that's no surprise. This one does seem to 'do it' for me. So in turn I'll be giving it a good try.


So two I'll play and two I'll claim just because free is free; 50-50 split, not a bad month again.

Wednesday, 23 June 2021

Maneater....


Maneater, maneater, maneater; I've been waiting for Maneater for a good few years. I liked it's initial release info during the PCGaming Show of E3 2018. Something new, different and fun.

Development time lead to an Epic store exclusive which lead to more dev time and a release on Epic and another year wait and more waiting.... It was finally released on Steam last month (May 25th 2021). 

That's almost a three year wait. 


That same launch event had another games initial release info; Two Point Hospital. Another quirky and fun game to watch.... And play. I did and have since played it to death a long time ago. No real waiting required...... Strange/funny how things go like that.

So in balance, from that E3 show I got a game I had to wait for and another I got to play soon after. Never mind wait times...The real difference in retrospect is that I really, really like Two Point Hospital and Maneater is 'just' OK. Both games with their own flaws but one has some that are more forgivable than others. Spoiler... It's not Maneater.

During that 3 year wait time I've seen and watched a good few Youtubers playManeater and while not spoiling to much for myself kept my interest afloat. But in the end I decided not to buy.


So why waffle about a game I've not bought; Thankfully the joys of Xbox Ultimate allowing access to games and has let me play Maneater for no cost other than what I was already paying for Ultimate..... 


The youtubers I've watched had issues with the game. Mainly the lock on control choice; And I can now see why as it's annoying A.F. Range based 'auto-change' as a target lock is a bad mechanic here because there are so many targets. Especially in some of the tighter game spaces(tunnels/sewers). The games controller setup is also a bit of a head wrecking experience, at least for me. That's coming from a gamer who is enjoying the button mashing of Hades right now. Anyway for me the controls are not intuitive. So much so that I'd rather not use some moves and stick to basic lunging attacks. 
Submerge, target, lunge and or lunge jump. If it wasn't for the epic sounds of the targets(mainly human) and the commentator/humour it could've been a game that got stale faster.


Once you do get used to the controls it's fast and responsive even with button mashing... Which kind of works as a theme for the game that it is. There's satisfaction at the speed and chomping nature of your shark. Way overthinking it but still... There's fun in it's doing.

For the most part it all 'works'. But it has it's frustrations for me. There's a grind element that's 'off-putting' for me. Gotta constantly feed the eating machine I guess. I do get that, but it reached the level of feeling like work early on. Filler for the sake of it. Your mileage may vary. 

The game still looks good, the comedy and 'story' are still entertaining etc. But if you go all in on just following the main story you'll go through area's too fast. I guess it's good to say that the game doesn't limit you..... Only it does if you want more from it.... The grind is due to brick walls of difficulty in the game. Your next objective is an enemy 5 levels above you so you need to grind the 'latest' area to get to a comparable level and then do it and move on. Motivation gets lost in that doing. At least for me. Work feels like work. Which all leaves me with a very 'meh' feeling for the game and no motivation to pick up a controller to get back to it. Maybe I'm overly cautious in game. Maybe I'm too much of a completionist. Maybe I should 'get gud'......

I don't know how gamers are being completionist with the entire game in 'just' 10 to 12 hours. Surely that's 'just' for main story pushers. That said it's a short game if you 'just' go for the main story-line. 

Take the first area, by the time I'd explored and collected about half of it's items/collectibles I was 25% through the main story....


The grind shows inconsistency to the flow of the game overall. Mini roadblocks; Not insurmountable but as a personal perspective something that didn't feel right to me. Maybe that's the completionist in me on one hand and the over-thinker on the other.....

Why grind this to see how the story goes when there's not much to it). Why do it when I could be in other games feeling like I'm making much more 'real' progress(cough HADES cough). 

Each to their own again.... 

I keep finding myself drifting off to other games rather than going back to Maneater. It's all subjective.

If I'd bought the game myself I'd be a bit disappointed but then again it would probably motivate me in persisting with gemplay. Trying to get value out of it. That's not a great reason for game motivation.

Don't get me wrong I've enjoyed parts of the game. But as is I can live with it being 'free' and being disappointing, while thanking myself for not buying it and swimming on.


P.S. On a side note.... Achievements show a playerbase that whittles down over time by area with about 15 to 20% being 'into' the game across a broad range of game mechanics/leveling...


But the broader plaeyrbase really is lacking given these other percentages.

Monday, 21 June 2021

The Settlers 2 GOLD....


The Settlers II, Gold edition. I've hazy memories of little plebs in blue and a land of yellow icons overlayed on terrain.... 




My main memory of the game are the sounds. Fake bird chirps, surveyor 'yippee' and the midi music....

The tutorial level is a massive nostalgia buzz as the Demo was 'mainly it' from what I can remember.


Even back in 1996 I never owned the game. I played the heck out of a demo from a magazine disc way back when. The Gold Edition, all singing, all dancing version from 1997 seemed a good one to get. As of posting the game it's -75% off, so it's €2.49 down from 9.99 on GoG. The nostalgia bug bit and I bought it.


I've no saved games from it back then so no reloading to be done. I'm sure I made an executive decision to delete it's old demo saves.... Space was a precious commodity back then.  Also being new to PC gaming back then I'm sure I had a lot of other 'full' titles to keep me occupied(some things never change). Civ II I recall had more of my attention. 

I'll plod along with it for a bit but I can't see myself devoting massive time to it; Not unless it just happens to soak up the time as I get all nostalgic. It's one of those games where your can blink and then find your a few hours in. A game where there's joy in 'just' doing.  AKA 'One more turn' -esque.

Settlers II then as now has a cute art style which seem's to be more cute as a retro title than was ever intended/anticipated. 



It's a decent game even now. Just don't overthink it. Again.....I'm not sure I'll be piling hours into it but I've had some fun already. Nostalgia is a big thing in that regard. It happens. If you've never seen it before then I think a 'younger' more 'modern' audience will think it a slow 'boring' game. Despite the draw of the art style it may now be more of a love it or not kind of gameplay title. Each to their own. 
Then again at a few euro for a 20+ year old game can a person really complain.... Yea; It's the internet, who doesn't complain about everything regardless.

If the art style and slower game-play appeal then it's worth a try. Really worth a try if you have any form of nostalgia with it. Even if that's from 'just' the demo from back in the day like me. If not, well then, enough said.

There's an equally cheap and updated version of the game available directly from Ubisoft. Which does add Win10 compatibility and graphical improvements (details here); All of which does nothing for me as my nostalgia is the main driver for getting the GoG version. It 'is' the old software. While the 'newer' version is akin to a remaster for the true fans/die-hards of the title.

Saturday, 19 June 2021

REPLACED....


REPLACED, looks to be an amazing game..... My attention was drawn to it the moment I saw it. Not least because it shares a lot of game looks/style and gameplay elements as a now new 'replacement' in my gaming wishlist for The Last Night

While The Last Night has had a long and winding development history and pause or whatever state/limbo it seems to be in..... I would still like to see it come out as a game..... As is that's not happening and so yea REPLACED looks to sate a lot of the same gaming needs. So much so I can believe the conspiracy theorists out there saying its the same devs's/crew etc..... Still worth a look either way!




___________________



On a side note The Last Night used the Acid Rain track from Lorn. Which has lyrics and visuals that are more than they seem. All good and interesting, but not that long I saw a Youtube video of a metal version of that song... Worth mentioning as it 'rocks'!

Friday, 18 June 2021

Star Trek Online....

Speaking of which:


Thursday, 17 June 2021

Star Trek Online....


Jem'Hadar, the foot soldiers of the Dominion. As a 'special' playable character within the Star Trek Online game; 'Gamma recruits' are interesting to play. They allow a gamer/player to have massive role-play options; If that's not a consideration then they do offer a high level starting character which skips the 'early game' leveling; Akin to Death Knights in WoW. So if noting else a practical shortcut. I've waffled a lot about my own 'main' Gamma recruit in the past(On PC like here and on Xbox like here). Despite taking my time(see here and here) to fully gain my(PC) Jem'Hadar's transponder rewards. He's now a fully ranked up Starbase desk jockey. The Xbox version is still on a long long finger.

This is a long way of saying that when playing the game, no matter the version every idle Jem'Hadar character 'looked drunk'. Swaying in place. I always wondered why.


I'd often wondered if players had set them to 'have that look' as a cosmetic choice; And/or if there was something in the meta to have htem that way.....
But it wasn't till my own Jem'Hadar on Xbox was doing the same thing that I realized the role-play element ran deeper than I knew.... 
Seeing it this time round on my own character it hit me ....  I'd never given my character a 'hit' of Ketracel White. The Jem'Hadar aren't drunk... They have withdrawal symptoms! 

It's not just an optional buff for these characters to take. They ARE effected when they don't get it. Just like in the show. Talk about character building! 

A lot of players will dismiss it, or never notice the swaying or call 'duh of course' on it, but that the effect is in game is great!

How do you 'fix' it.?!? Go see a Vorta of course!!

The Dominion has an office on Deep Space Nine. Across form the Replimat.


Inside are the faction specific NPC vendors for Jem'Hadar bridge officers, weapons etc.... And the Vorta Loriss. While she features in a lot of storyline content, her permanent place of 'residence' in game is this DSN office. At least for this version of her Vorta clone.


Talk to her and she has the dialogue that all Vorta in the Star Trek franchise utter.




The White can be claimed from her once every 20 hours.


This journey of discovery was later diminished when I read some info that any Jem'Hadar can replicate white for free in unlimited amounts....  Inventory -> Replicator....



Two sides to the coin; I guess I'm more appreciative of the role-play way.

Speaking of which:


Thursday, 10 June 2021

Palia....


Palia. An MMO, a new MMO, a different MMO coming to fruition. Like a fantasy Stardew Valley as a multiplayer/co-op MMO.

Palia Official Announcement Trailer:

It looks like a great game. There's a game who's aspects scream sweet, cute, fun and well.... super carebear. I've signed up and fingers crossed I get into the Pre Alpha. 

Perhaps another game that both mywife and I can play together. She has Farm Together, I have Stardew Valley so maybe Palia can bridge the two....

An ultimate chill MMO.

Really looking forward to seeing more about it. Early days yet!


A community member has compiled a google doc of all the known 'ask the dev' info...

This youtuber has done a good video read of that doc.

Wednesday, 9 June 2021

Battlefield 6....


Battlefield 6(2042); My initial gut reaction for the new game is that it's 'just' a futuristic Battlefield 4 that really does nothing for me or the franchise(imho). Maybe I'll be proved wrong.... 

I'm not new to multiplayer FPS games, let alone Battlefield games. So for now......."Meh"...... Very, very meh! 

A multiplayer game set in the future, given a narrative for that future take but with no campaign....
Right.... 

No campaign is being 'sooooooooo' touted as a good thing. Ball'socks!

They may as well have called it Battlefield Infinite. Yea I don't like that Call of Duty titles futuristic take either, never mind this. Then again CoD Advanced Warfare may be a better likeness... Still.... Why would Battlefield go down that route!!! Still chasing CoD..... BF's CoD complex! Still?!

This new game piles on Battlefield turning into a non tactical Call of Duty path only being a big Nuketown, battle royal wannabe via the hype of shills(SO MUCH BS!)... Without a battle royal mode...... 

Night Ops. Great BF4 mode and good to see it back in another BF game but proves BF6 is BF4 in disguise....

Maybe it's just me but there seems to be so many people 'sooooooooo excited' about it.... All I can do is raise an eyebrow and wonder what the excitements about. Really, whats new about it. It's cloning Battlefield 4 with a futuristic skin. It's a modded BF4.....

Been there, done that. 

Proof of the pudding will be the game balance... Given BF5 is what it is I have no faith. This could all crash and burn fast on it's first day out.... Hello Cyberpunk! It's how 'big' games roll these days.

Dynamic weather...... Big maps with a sandstorm...... I'm still seeing that in Battlefield 1

Battlefield 1 will live on for some time yet! 

A.I. Bots!?! What is this 1999 in Unreal Tournament!?!?! This makes me have no faith in a pure Multiplayer game if it's got a big 'party mode' element to it. Bots for multiplayer but still no super a.i. for a campaign?!! The gunplay balance of this game better be the shizz. I'm really waffling now....

Battle passes..... (insert eye-roll meme of choice here). 

Yea the more I see enthusiastic views about the game the more frustrated I get. It's like all the franchise history be it the games/game modes or the meta are lost to history after 6 months!!! Touting the same ol'mechanics,(metric ton of sarcasm)whatever next, collapsing buildings? OR maybe a player could put C4 on a quad bike and ram into someone..... Imagine that!!!!!!!! 

So yea..... 'Meh' is as good as it gets for now.


Lets see how this all works out.....

Monday, 7 June 2021

Battlefield 1....

A video I'd delayed/was 'stuck in editing héll' finally for out of the draft stage. Noting like a bank holiday weekend to free things up and clear some backlog. The footage is from a few weeks ago when Frontlines was the theme of the week(s). I'm quiet happy with the edit. That may be down to more luck than 'mad skillz'. I'm biased as it's all the best bits of a match that went my way; And I like the music. It all 'just' came together.

Thursday, 3 June 2021

Battlefield 1....

More often than not I get to play a few matches of whatever mode is the current 'theme of the week' each night. The last few nights I've 'enjoyed' (more or less) a return to 'Back to Basics'. An acquired taste for sure but one I'm into these days.


While I'd not call BF1 a dead game it's not in it's prime either. BFV being what it is has also helped BF1's longevity. Still getting a server with players can be a feast or a famine. I've found that I need to be online earlier (7PM-ish) or really late(1a.m.-ish) to get 'decent' EU servers. Still no guarantee there wont' be wall hack/cheaters etc.... These things happen and they usually get a torrent of abuse from both sides which can be entertaining in itself.

Anyway, I've had a lot of good matches. Recently I've tried a few times to do up a post and a video but like my blogging in general it's all been delayed, put aside and unfinished. Such is life. Drafts to get back to at some stage.... Some time.... Later......Maybe....

Domina....


Tuesday, 1 June 2021

Domina....


Yesterday saw the release of DOMINA v1.2.90. After a long Beta testing 'phase' the fruits of the labor are officially released.


I love the game and enjoy it often but I think being able to access all the now released content free via the Beta had spoiled me. 


Gamers can still take full advantage of the 'free' access to all the new features/content via the Beta(for now). Reliability with the Beta goes to show how well it's being developed/managed and tweaked. A real life gladiators struggle in that I'm sure.

Anyway I purchased the new DLC....