Saturday, 11 November 2017

Stardew Valley....

With the Casino done and out of the way I got to work on the remaining details. Unfortunately I did that in a hasty way, cutting corners and passing days without doing anything, except for refilling the hay silo.  I passed a lot of the time until proper fishing day's came around then completed what was needed. Now I've thankfully, finally completed the Community Centre bundles
Doing it that way was necessary but a hassle. My dislike for the fishing side of the game did delay my overall progress, this is my first playthrough after all. Fishing has proved easier with practice but is still awkward rather than 'hard' (at least in my view).
 
I saved the hardest bundle (fish tank) for last but in retrospect I should have done it first. One of the rewards was a pan for ore (would have been handy early on) and access to the Wizard quest line.
That in turn allowed the building of the teleport obelisks. Which are not worth building as they are far too expensive. By the time you can build them you already are far beyond needing them. The smaller totems are better value for money, not to mention your time.
There is amusement in the wizards, witch ex-wife storyline.

What else for the end game.....

I also listed proper working of the greenhouse but in all honesty I still can't be bothered with it. While it does allow any seed to be cultivated in any season; I've already committed more to the animal side of the farm. So I'll mark that as 'done'.

Which leaves me in a stage where I'm doing the farm crop/animal/orchard daily tasks with no real need for either the products or the gold. Just pottering about.
All in all I'm considering the game 'done' now. I'll play on to see if I can get the remaining museum items. As well as some Stardrops but like the greenhouse I doubt I'll get them done. Random drops are random. I may stop the hunt and consider it all done.

Until the official co-op patch is released and a new chapter of the game begin's....


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