Thursday, 13 October 2016

Eve Online.... Observations....

The meta of Eve is akin to many people who indulge in political analysis and speculation, you may never step into that arena yourself but you do vote and in doing so "it" matters. You may never play Eve beyond the trial but you keep yourself updated. So you stay in touch with like minded people and search the internet, voicing your thoughts and generating opinions as you go.

A lot of longer term players specifically in tune with the PVE side of the game are finding the last year to be a quandary on play style. The changes are less solo than they have been and for some reason CCP keep pushing the PVP mob mentality side of the game.

I can wish all I want for a "mini" star base, making the mobile depot a bit bigger in both size and ability, then I might have a true solo home in space. Like a hi-sec camper van. But if NPC stations are ever removed from the game I really will let loose and "vent".

Solo play never mind solo PVE is being pushed into becoming very niche, with the nature of the PVE environments (missions) turning more into PVP open events, these changes coming to PVE are pushing the old carebear style out of a job. I'm all for change as long as it is broadly inclusive of what has come before it. Changes to the likes of AI is all well and good but I tried burner missions when they came out and then never again. I've ranted about that. I wasn't the only one, there have been lots of frustration for those that are not the Min/Maxers. Making PVE act like PVP does not make for good PVE. It does seem that CCP thinks the pvp is the be-all and end-all of the game.
Enter the sarcastic post:
http://nevillesmit.com/blog/2016/10/9/the-real-eve

I'm finding that since the entry of citadels people are forming more closed groups around them. At least with Jita you were with every other player, now you go to a citadel and take your chances that the owner will not block your market orders.
For one of my pre Alpha characters I set up a jump clone in two citadels, the first I moved straight away to an npc station near where my "main" mission hub is. I' planned to move the second in a similar way the next day after the jump cooldown. Alas the citadel owner turned off their clone bay and I had to self destruct that clone and created another elsewhere and moved it. I can only imagine what it would be like setting up market orders and having them blocked.


I dont' know what CCP has done but the market in Jita with it's usual 1500 to 2000 local inhabitants seem to have gotten a downgrade in the server side, the npc stations market capacity seems to have been reduced. I went to buy a skillbook on my missioning pre-Alpha. I selected it and clicked buy. Nothing happened. I clicked it again and got this message:
So I tried it again after waiting a minute.... again nothing happened.
I relogged and went to try and buy a cheap jacket and got teh same non result and error message.
I went to make a cup of tea and when I cam back I found that the hanger received multiple of the same skill book and jackets. What a waste of his isk.
It's typical of CCP that they put an error message in the game yet the game processes the order that has supposed to have returned the error message. Not to mention the action that received no error which did not give an error or the item from the market. It leaves you wondering is it your connection, should I try again.... no just CCP inaccurate backend changes.... probably.
I'm sure that a GM would have taken a ticket and looked at the "logs" and found nothing wrong. I doubt they would refund anything gotten on the market from a player but the npc sold skill books werent' worth the hassle.

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