Sunday, 29 April 2018

Swords of Ditto....

I'm feeling conflicted about the game. 

It's a good game but it is flawed(imho) by grind.

It's arty cute both in looks(U.I. and all) and sound. It feels good to play, whacking away with a sword, swiping your torch at anything that will burn and especially the red laser pointer for your ranged weapons all feel satisfying.


While I can 'get' why they have the game mechanics be the way they are; It's also a mechanic that kills the game for me(us). Even playing it co-op as we intended there is still a level of frustration in the grind that only grows as the game goes on. 

If your hero(s) dies, a 100 years pass and the world map changes which can be interesting depending on the random map generation. The next 'hero' you wake up as keeps the previous experience level and experience earned, as well as their coins. It's a cycle that can get old fast if you keep getting killed. But the co-op hug revive is hilarious.

We got some enjoyment, certainly  €14 worth out of the game. For us there is a lacking longterm content that feels fun... As it is, it's overwhelming feeling is that of a shallow grind. Coins, gear, XP, boss fight.
The dungeon mechanics are a saving grace but again there is a lot of repetition (move block, kill mob, pull block, ranged switch pull etc etc.). It's all a lot more fun with a second person but even that doesn't prolong the game's fun factor before the real grind kicks in. 

I'm sure that the progression as is, is great for some players; It's just not clicked with us.
I can't put my finger on it, maybe it's the throwaway characters, a lack continuity beyond the sword. 

If it ever gets some form of  reworked/patched content it may be reinstalled in the future..... 

No comments:

Post a Comment