Thursday, 16 March 2017

No Man's Sky.... Another quick look.

With my previous posts I did check out a good bit of the new content giving me the conclusion that I didn't really find it compelling enough to stay with as an ongoing game basis. These new patch's just haven't gripped me. I feel no compelling reasons to do any of the new content as meaningful game play. Especially when the game play is more of the same gather stuff to build more stuff. For the major changes that the Founder and Pathfinder patches bring I'm left saying great work, well done Hello Games but try again. Which leeds me onto thinking about how many more times they can do these types of patches and where are they going with it all.
Do they intend to mimic more elements of Space Engineers, Minecraft and Astroneer? Do they need to reinvent the wheel for the game. For this patch they did, and it's done well enough for the most part but it's not radically different enough as a game mechanic to separate it form anything else out there.

So whats next? Is there a way they will bring real multiplayer to No Man's Sky? Whats the end goal here?

My motives with the game are to gain value from it. The more value the better. Having ongoing patches like this are good steps but ultimately do not add that much value as a game play experience in my view. That's not to say that other people aren't getting maximum value and game time from these new enhancements. For me, for now, I'd rather play something else while watching those other people on a side screen having their max value. At least that way I feel I gain some of the same experience while doing something else.

All tinfoil hats aside I did find myself at a loose end for 20 minutes and wound up clicking on the games icon. My reasoning being to at least see and experience the new vehicles once. I loaded up my normal game/previous save and had a look.

First up the Roamer.
It was a bit odd at first to control a ground vehicle in the same way as the spaceship. Mouse pointing is less intuitive for a ground vehicle control than the use of the W & D key's of a WASD control system. But it did what it said it was. It's a four wheel drive roamer. You can drive it up very steep inclines/mountains but it's not Spiderman. Using the spacebar gives a pogo stick style jump to your roamer to let it escape small non scalable "steps" that it wouldn't normally be able to escape. There is an upgrade for boosting speed but I didn't delve that far.

To do the other two vehicles I had to change to a creative mode planet. The other two vehicles are the small, light, fast hovering Nomad & the huge, lumbering eight wheel Colossus.



I hopped on the Nomad for a spin but you may as well use the Roamer (it's more 'fun'). I'd say the Roamer with the speed upgrade would also be as fast if not faster.
The Colossus with it's built in mining laser I felt was too big, slow and cumbersome to be practical. No matter how necessary it is to mine specific ore with, it annoyed me to use.
It felt like I was stuck in rush hour traffic behind a truck. The view when in the vehicle isn't a real behind view like the others its more an on top view. It's doesn't feel right unless you are on the flat and at max speed. If the terrain isn't flat then the camera angle makes the Colossus fill your screen. Lots more work needed with that vehicle. I can't help but ask did they not test this out. How easy would it have been to have this vehicles pilot view be at least be double the distance than that of the other "normal" vehicles. I say more broken inside the vehicle views than I really needed. Immersion be gone.

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