Thursday, 2 May 2019

Hitman....


The latest roadmap has some interesting points. Maybe too many points for a busy gamer!


Long term game content is fine, but for timed content those elements add to gamer pressure. The do it before it's gone feeling is strong. At least with the elusive targets it's not too bad. And added challenges are 'forever'.......

While I have no real interest in the Ghost mode it does seem to be getting more like a PvP mode.
Player against player rather than players against the challenge. Emotes are one thing, weapons that 'interact' another. Maybe I'm splitting hairs, but it wouldn't really surprise me if they went full on player 'take down' option. The disguise swap 'weapon' is 99% there already it's just one player using the potential of the NPC's being set on the other player. If I was into Ghost mode that would really fĂșoock with my chi!

The other new  PvP  Ghost mode elements that have been added do intrigue me on their possible uses. What would really be cool is to have a proper verses mode; 4 players have set tasks to protect the target. Maybe 3 seen bodyguards and one undercover. With 1 or two co-op trying to eliminate the target. A more structured "Payload" escort mode. That could work......  Just some thoughts.

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